◆ ArmaReforgerLoadingAnim()
void ArmaReforgerLoadingAnim.ArmaReforgerLoadingAnim |
( |
WorkspaceWidget | workspaceWidget | ) |
|
◆ EnableSounds()
void ArmaReforgerLoadingAnim.EnableSounds |
( |
bool | enable | ) |
|
◆ Hide()
override void ArmaReforgerLoadingAnim.Hide |
( |
| ) |
|
◆ IsOpen()
static bool ArmaReforgerLoadingAnim.IsOpen |
( |
| ) |
|
|
static |
◆ Load()
override void ArmaReforgerLoadingAnim.Load |
( |
| ) |
|
◆ OnMissionSet()
◆ SetJoiningCrossPlay()
void ArmaReforgerLoadingAnim.SetJoiningCrossPlay |
( |
bool | isCrossPlay | ) |
|
◆ SetLoadingModded()
void ArmaReforgerLoadingAnim.SetLoadingModded |
( |
bool | isModded | ) |
|
◆ Show()
override void ArmaReforgerLoadingAnim.Show |
( |
| ) |
|
◆ Update()
override void ArmaReforgerLoadingAnim.Update |
( |
float | timeSlice, |
|
|
float | progress, |
|
|
float | minDurationRatio ) |
◆ LOADING_SCREEN_LAYOUT
const string ArmaReforgerLoadingAnim.LOADING_SCREEN_LAYOUT = "{4C8B29889444BDA3}UI/layouts/Menus/LoadingScreen/ScenarioLoadingScreen.layout" |
|
static |
◆ m_onExitLoadingScreen
ref ScriptInvoker ArmaReforgerLoadingAnim.m_onExitLoadingScreen = new ScriptInvoker() |
|
static |
◆ s_bOpened
bool ArmaReforgerLoadingAnim.s_bOpened |
|
staticprotected |
◆ s_OnEnterLoadingScreen
ref ScriptInvoker ArmaReforgerLoadingAnim.s_OnEnterLoadingScreen = new ScriptInvoker() |
|
static |
The documentation for this interface was generated from the following file:
- Game/UI/LoadingScreen/LoadingScreen.c