|
bool | IsMultiplayer () |
| Returns whether mission can be played in multiplayer or not.
|
|
string | GetSaveFileName () |
| Get name of the save file for this mission.
|
|
◆ GetMissionHeader()
static SCR_MissionHeader SCR_MissionHeader.GetMissionHeader |
( |
notnull MissionWorkshopItem |
item, |
|
|
bool |
blockFromAddons = false |
|
) |
| |
|
static |
Get mission header from a MissionWorkshopItem.
- Returns
- File name
◆ GetSaveFileName()
string SCR_MissionHeader.GetSaveFileName |
( |
| ) |
|
Get name of the save file for this mission.
- Returns
- File name
◆ IsMultiplayer()
bool SCR_MissionHeader.IsMultiplayer |
( |
| ) |
|
Returns whether mission can be played in multiplayer or not.
◆ m_bIsSavingEnabled
bool SCR_MissionHeader.m_bIsSavingEnabled |
◆ m_bLoadOnStart
bool SCR_MissionHeader.m_bLoadOnStart |
◆ m_bMapMarkerEnableDeleteByAnyone
bool SCR_MissionHeader.m_bMapMarkerEnableDeleteByAnyone |
◆ m_bOverrideScenarioTimeAndWeather
bool SCR_MissionHeader.m_bOverrideScenarioTimeAndWeather |
◆ m_bRandomStartingDaytime
bool SCR_MissionHeader.m_bRandomStartingDaytime |
◆ m_bRandomStartingWeather
bool SCR_MissionHeader.m_bRandomStartingWeather |
◆ m_bRandomWeatherChanges
bool SCR_MissionHeader.m_bRandomWeatherChanges |
◆ m_eDefaultGameFlags
EGameFlags SCR_MissionHeader.m_eDefaultGameFlags |
◆ m_eEditableGameFlags
EGameFlags SCR_MissionHeader.m_eEditableGameFlags |
◆ m_fDayTimeAcceleration
float SCR_MissionHeader.m_fDayTimeAcceleration |
◆ m_fNightTimeAcceleration
float SCR_MissionHeader.m_fNightTimeAcceleration |
◆ m_fXpMultiplier
float SCR_MissionHeader.m_fXpMultiplier |
◆ m_iMapMarkerLimitPerPlayer
int SCR_MissionHeader.m_iMapMarkerLimitPerPlayer |
◆ m_iPlayerCount
int SCR_MissionHeader.m_iPlayerCount |
◆ m_iStartingHours
int SCR_MissionHeader.m_iStartingHours |
◆ m_iStartingMinutes
int SCR_MissionHeader.m_iStartingMinutes |
◆ m_sAuthor
string SCR_MissionHeader.m_sAuthor |
◆ m_sBriefingConfig
ResourceName SCR_MissionHeader.m_sBriefingConfig |
◆ m_sDescription
string SCR_MissionHeader.m_sDescription |
◆ m_sDetails
string SCR_MissionHeader.m_sDetails |
◆ m_sGameMode
string SCR_MissionHeader.m_sGameMode |
◆ m_sIcon
ResourceName SCR_MissionHeader.m_sIcon |
◆ m_sLoadingScreen
ResourceName SCR_MissionHeader.m_sLoadingScreen |
◆ m_sName
string SCR_MissionHeader.m_sName |
◆ m_sOwner
string SCR_MissionHeader.m_sOwner |
◆ m_sPath
string SCR_MissionHeader.m_sPath |
◆ m_sPreviewImage
ResourceName SCR_MissionHeader.m_sPreviewImage |
◆ m_sSaveFileName
string SCR_MissionHeader.m_sSaveFileName |
The documentation for this interface was generated from the following file:
- Game/Mission/SCR_MissionHeader.c