|
| bool | IsMultiplayer () |
| | Returns whether mission can be played in multiplayer or not.
|
| |
| map< string, int > | GetFactionLimitMap () |
| | Returns map of player limits per faction.
|
| |
◆ GetFactionLimitMap()
| map< string, int > SCR_MissionHeader.GetFactionLimitMap |
( |
| ) |
|
Returns map of player limits per faction.
◆ GetMissionHeader()
| static SCR_MissionHeader SCR_MissionHeader.GetMissionHeader |
( |
notnull MissionWorkshopItem | item, |
|
|
bool | blockFromAddons = false ) |
|
static |
Get mission header from a MissionWorkshopItem.
- Returns
- File name
◆ IsMultiplayer()
| bool SCR_MissionHeader.IsMultiplayer |
( |
| ) |
|
Returns whether mission can be played in multiplayer or not.
◆ m_aFactionLimits
◆ m_bIsArmavisionAllowedInMP
| bool SCR_MissionHeader.m_bIsArmavisionAllowedInMP |
◆ m_bLoadOnStart
| bool SCR_MissionHeader.m_bLoadOnStart |
◆ m_bMapMarkerEnableDeleteByAnyone
| bool SCR_MissionHeader.m_bMapMarkerEnableDeleteByAnyone |
◆ m_bOverrideScenarioTimeAndWeather
| bool SCR_MissionHeader.m_bOverrideScenarioTimeAndWeather |
◆ m_bRandomStartingDaytime
| bool SCR_MissionHeader.m_bRandomStartingDaytime |
◆ m_bRandomStartingWeather
| bool SCR_MissionHeader.m_bRandomStartingWeather |
◆ m_bRandomWeatherChanges
| bool SCR_MissionHeader.m_bRandomWeatherChanges |
◆ m_bShowInScenarioMenu
| bool SCR_MissionHeader.m_bShowInScenarioMenu |
◆ m_eDefaultGameFlags
| EGameFlags SCR_MissionHeader.m_eDefaultGameFlags |
◆ m_eEditableGameFlags
| EGameFlags SCR_MissionHeader.m_eEditableGameFlags |
◆ m_eSaveTypes
◆ m_fDayTimeAcceleration
| float SCR_MissionHeader.m_fDayTimeAcceleration |
◆ m_fNightTimeAcceleration
| float SCR_MissionHeader.m_fNightTimeAcceleration |
◆ m_fXpMultiplier
| float SCR_MissionHeader.m_fXpMultiplier |
◆ m_iMapMarkerLimitPerPlayer
| int SCR_MissionHeader.m_iMapMarkerLimitPerPlayer |
◆ m_iPlayerCount
| int SCR_MissionHeader.m_iPlayerCount |
◆ m_iStartingHours
| int SCR_MissionHeader.m_iStartingHours |
◆ m_iStartingMinutes
| int SCR_MissionHeader.m_iStartingMinutes |
◆ m_sAuthor
| string SCR_MissionHeader.m_sAuthor |
◆ m_sBriefingConfig
| ResourceName SCR_MissionHeader.m_sBriefingConfig |
◆ m_sDescription
| string SCR_MissionHeader.m_sDescription |
◆ m_sDetails
| string SCR_MissionHeader.m_sDetails |
◆ m_sGameMode
| string SCR_MissionHeader.m_sGameMode |
◆ m_sIcon
| ResourceName SCR_MissionHeader.m_sIcon |
◆ m_sLoadingScreen
| ResourceName SCR_MissionHeader.m_sLoadingScreen |
◆ m_sName
| string SCR_MissionHeader.m_sName |
◆ m_sOwner
| string SCR_MissionHeader.m_sOwner |
◆ m_sPath
| string SCR_MissionHeader.m_sPath |
◆ m_sPreviewImage
| ResourceName SCR_MissionHeader.m_sPreviewImage |
The documentation for this interface was generated from the following file:
- Game/Mission/SCR_MissionHeader.c