◆ AreDoorFake()
proto external bool BaseCompartmentManagerComponent.AreDoorFake |
( |
int |
doorIndex | ) |
|
◆ AreDoorOpen()
proto external bool BaseCompartmentManagerComponent.AreDoorOpen |
( |
int |
doorIndex | ) |
|
◆ FindCompartment()
proto external BaseCompartmentSlot BaseCompartmentManagerComponent.FindCompartment |
( |
int |
compartmentID, |
|
|
int |
mgrId = -1 |
|
) |
| |
Searches for compartment by ID of slot and compartment manager.
◆ GetCompartments()
proto external int BaseCompartmentManagerComponent.GetCompartments |
( |
out notnull array< BaseCompartmentSlot > |
outCompartments | ) |
|
Returns a list and count of all compartments.
◆ GetDoor()
◆ GetDoorInfo()
proto external CompartmentDoorInfo BaseCompartmentManagerComponent.GetDoorInfo |
( |
int |
doorIndex | ) |
|
◆ GetDoorReference()
Get door referencing this door index.
◆ GetDoorUser()
proto external IEntity BaseCompartmentManagerComponent.GetDoorUser |
( |
int |
doorIndex | ) |
|
◆ GetOwner()
proto external IEntity BaseCompartmentManagerComponent.GetOwner |
( |
| ) |
|
◆ IsGetInAndOutBlockedByDoorUser()
proto external IEntity BaseCompartmentManagerComponent.IsGetInAndOutBlockedByDoorUser |
( |
int |
doorIndex | ) |
|
The documentation for this interface was generated from the following file:
- Game/generated/Vehicle/BaseCompartmentManagerComponent.c