◆ FindCompartment()
| proto external BaseCompartmentSlot BaseCompartmentManagerComponent.FindCompartment |
( |
int | compartmentID, |
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int | mgrId = -1 ) |
Searches for compartment by ID of slot and compartment manager.
◆ FindCompartmentByName()
| proto external BaseCompartmentSlot BaseCompartmentManagerComponent.FindCompartmentByName |
( |
string | compartmentName, |
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bool | bPreferUnique = true ) |
◆ GetCompartments()
| proto external int BaseCompartmentManagerComponent.GetCompartments |
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out notnull array< BaseCompartmentSlot > | outCompartments | ) |
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Returns a list and count of all compartments.
◆ GetDoor()
◆ GetDoorInfo()
| proto external CompartmentDoorInfo BaseCompartmentManagerComponent.GetDoorInfo |
( |
int | doorIndex | ) |
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◆ GetDoorReference()
Get door referencing this door index.
◆ GetDoorUser()
| proto external IEntity BaseCompartmentManagerComponent.GetDoorUser |
( |
int | doorIndex | ) |
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◆ GetOwner()
| proto external IEntity BaseCompartmentManagerComponent.GetOwner |
( |
| ) |
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◆ IsDoorFake()
| proto external bool BaseCompartmentManagerComponent.IsDoorFake |
( |
int | doorIndex | ) |
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Returns true if doorIndex is valid and the assocciated door is fake. False otherwise.
◆ IsDoorOpen()
| proto external bool BaseCompartmentManagerComponent.IsDoorOpen |
( |
int | doorIndex | ) |
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Returns true if doorIndex is valid and the assocciated door is open.
False otherwise. Fake door is always considered open.
◆ IsGetInAndOutBlockedByDoorUser()
| proto external bool BaseCompartmentManagerComponent.IsGetInAndOutBlockedByDoorUser |
( |
int | doorIndex | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Vehicle/BaseCompartmentManagerComponent.c