◆ boneIndex
| int BaseDamageContext.boneIndex |
◆ colliderID
| int BaseDamageContext.colliderID |
◆ damageEffect
◆ damageSource
| IEntity BaseDamageContext.damageSource |
◆ damageType
◆ damageValue
| float BaseDamageContext.damageValue |
◆ hitDirection
| vector BaseDamageContext.hitDirection |
◆ hitEntity
| IEntity BaseDamageContext.hitEntity = null |
◆ hitNormal
| vector BaseDamageContext.hitNormal |
◆ hitPosition
| vector BaseDamageContext.hitPosition |
◆ impactVelocity
| vector BaseDamageContext.impactVelocity |
◆ instigator
◆ material
◆ struckHitZone
| HitZone BaseDamageContext.struckHitZone |
The documentation for this interface was generated from the following file:
- Game/generated/Damage/BaseDamageContext.c