◆ boneIndex
int BaseDamageContext.boneIndex |
◆ colliderID
int BaseDamageContext.colliderID |
◆ damageEffect
◆ damageSource
IEntity BaseDamageContext.damageSource |
◆ damageType
◆ damageValue
float BaseDamageContext.damageValue |
◆ hitDirection
vector BaseDamageContext.hitDirection |
◆ hitEntity
IEntity BaseDamageContext.hitEntity = null |
◆ hitNormal
vector BaseDamageContext.hitNormal |
◆ hitPosition
vector BaseDamageContext.hitPosition |
◆ impactVelocity
vector BaseDamageContext.impactVelocity |
◆ instigator
◆ material
◆ struckHitZone
HitZone BaseDamageContext.struckHitZone |
The documentation for this interface was generated from the following file:
- Game/generated/Damage/BaseDamageContext.c