◆ OnRplLoad()
| bool BaseDestructibleData.OnRplLoad |
( |
ScriptBitReader | r | ) |
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protected |
◆ OnRplSave()
| bool BaseDestructibleData.OnRplSave |
( |
ScriptBitWriter | w | ) |
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protected |
The documentation for this interface was generated from the following file:
- Game/generated/Destruction/BaseDestructibleData.c