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| proto external void | SetShouldSimulate (bool value) |
| | Set whether or not this node should receive Fixed Frame calls.
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| proto external bool | ShouldSimulate () |
| | Returns whether or not fixed frame calls are done on this node.
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| proto external void | SetFuel (float value) |
| | Set current amount of fuel in this fuel node.
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| proto external float | GetFuel () |
| | Get current amount of fuel.
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| proto external float | GetMaxFuel () |
| | Get max amount of fuel.
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| proto external EFuelType | GetFuelType () |
| | Get type of fuel stored in this node.
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| proto external PointInfo | GetFuelCapPointInfo () |
| | Returns the point info representing the fuel cap or null if none defined.
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| void | OnInit (IEntity owner) |
| | Init call in script.
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| void | OnFixedFrame (IEntity owner, float timeSlice) |
| | Fixed Frame Call in script.
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| void | OnFuelChanged (float newFuel) |
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◆ GetFuel()
| proto external float BaseFuelNode.GetFuel |
( |
| ) |
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Get current amount of fuel.
◆ GetFuelCapPointInfo()
| proto external PointInfo BaseFuelNode.GetFuelCapPointInfo |
( |
| ) |
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Returns the point info representing the fuel cap or null if none defined.
- Returns
- PointInfo instance or null if none.
◆ GetFuelType()
| proto external EFuelType BaseFuelNode.GetFuelType |
( |
| ) |
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Get type of fuel stored in this node.
◆ GetMaxFuel()
| proto external float BaseFuelNode.GetMaxFuel |
( |
| ) |
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◆ OnFixedFrame()
| void BaseFuelNode.OnFixedFrame |
( |
IEntity | owner, |
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float | timeSlice ) |
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protected |
◆ OnFuelChanged()
| void BaseFuelNode.OnFuelChanged |
( |
float | newFuel | ) |
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protected |
◆ OnInit()
| void BaseFuelNode.OnInit |
( |
IEntity | owner | ) |
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protected |
◆ SetFuel()
| proto external void BaseFuelNode.SetFuel |
( |
float | value | ) |
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Set current amount of fuel in this fuel node.
◆ SetShouldSimulate()
| proto external void BaseFuelNode.SetShouldSimulate |
( |
bool | value | ) |
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Set whether or not this node should receive Fixed Frame calls.
◆ ShouldSimulate()
| proto external bool BaseFuelNode.ShouldSimulate |
( |
| ) |
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Returns whether or not fixed frame calls are done on this node.
The documentation for this interface was generated from the following file:
- Game/generated/UI/BaseFuelNode.c