◆ CanBePerformed()
proto external bool BaseSelectionMenuEntry.CanBePerformed |
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IEntity | user, |
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BaseSelectionMenu | sourceMenu ) |
Can this entry be performed?
◆ CanBeShown()
proto external bool BaseSelectionMenuEntry.CanBeShown |
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IEntity | user, |
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BaseSelectionMenu | sourceMenu ) |
◆ GetEntryDescription()
proto external string BaseSelectionMenuEntry.GetEntryDescription |
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Return the description of this entry.
By default returns the value in UIInfo or empty string if UIInfo doesn't exist
◆ GetEntryIconPath()
proto external string BaseSelectionMenuEntry.GetEntryIconPath |
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Return the icon path of this entry.
By default returns the value in UIInfo or empty string if UIInfo doesn't exist.
◆ GetEntryName()
proto external string BaseSelectionMenuEntry.GetEntryName |
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Return the name of this entry.
By default returns the value in UIInfo or empty string if UIInfo doesn't exist.
◆ GetUIInfo()
proto external UIInfo BaseSelectionMenuEntry.GetUIInfo |
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Get related UI info or null if none.
◆ Perform()
proto external void BaseSelectionMenuEntry.Perform |
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IEntity | user, |
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BaseSelectionMenu | sourceMenu ) |
Request to perform this entry.
The documentation for this interface was generated from the following file:
- Game/generated/UI/HUD/SelectionMenu/BaseSelectionMenuEntry.c