Arma Reforger Script API
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BaseWeaponManagerComponent Member List

This is the complete list of members for BaseWeaponManagerComponent, including all inherited members.

GetCurrent()BaseWeaponManagerComponent
GetCurrentGrenade()BaseWeaponManagerComponent
GetCurrentGrenadeSlot()BaseWeaponManagerComponent
GetCurrentMuzzleTransform(vector outMatrix[4])BaseWeaponManagerComponent
GetCurrentSights()BaseWeaponManagerComponent
GetCurrentSightsCameraTransform(out vector outLocalMatrix[4], out float fov)BaseWeaponManagerComponent
GetCurrentSightsIndex()BaseWeaponManagerComponent
GetCurrentSightsTransform(out vector outWorldMatrix[4], out vector outLocalMatrix[4], out float fov)BaseWeaponManagerComponent
GetCurrentSlot()BaseWeaponManagerComponent
GetCurrentWeapon()BaseWeaponManagerComponent
GetDefaultWeaponIndex()BaseWeaponManagerComponent
GetOwner()BaseWeaponManagerComponent
GetWeaponsList(out notnull array< IEntity > outWeapons)BaseWeaponManagerComponent
GetWeaponsSlots(out notnull array< WeaponSlotComponent > outSlots)BaseWeaponManagerComponent
m_OnWeaponChangeCompleteInvokerBaseWeaponManagerComponent
m_OnWeaponChangeStartedInvokerBaseWeaponManagerComponent
OnTicksOnRemoteProxy()GameComponent
OnWeaponChangeComplete(BaseWeaponComponent newWeaponSlot)BaseWeaponManagerComponentprotected
OnWeaponChangeStarted(BaseWeaponComponent newWeaponSlot)BaseWeaponManagerComponentprotected
SelectWeapon(BaseWeaponComponent weapon)BaseWeaponManagerComponent
SetSlotWeapon(WeaponSlotComponent pSlot, IEntity pWeaponEntity)BaseWeaponManagerComponent
SetVisibleAllWeapons(bool state)BaseWeaponManagerComponent
SetVisibleCurrentWeapon(bool state)BaseWeaponManagerComponent
Throw(vector vDirection, float fSpeedScale)BaseWeaponManagerComponent