Arma Reforger Script API
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BaseWeaponStatsManagerComponent Member List

This is the complete list of members for BaseWeaponStatsManagerComponent, including all inherited members.

AddMuzzleEffectOverride(IEntity attach, int iMuzzleIndex, MuzzleEffectComponent muzzleEffect)BaseWeaponStatsManagerComponent
ClearExtraObstructionLength(IEntity attach)BaseWeaponStatsManagerComponent
ClearIsBayonet(IEntity attach)BaseWeaponStatsManagerComponent
ClearMeleeAccuracyFactor(IEntity attach)BaseWeaponStatsManagerComponent
ClearMeleeDamageFactor(IEntity attach)BaseWeaponStatsManagerComponent
ClearMeleeRangeFactor(IEntity attach)BaseWeaponStatsManagerComponent
ClearMuzzleDispersionFactor(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearMuzzleEffectOverride(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearMuzzleVelocityCoefficient(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearRecoilAngularFactors(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearRecoilLinearFactors(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearRecoilTurnFactors(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
ClearShotSoundOverride(IEntity attach, int iMuzzleIndex)BaseWeaponStatsManagerComponent
GetExtraObstructionLength(out float extraLength)BaseWeaponStatsManagerComponent
GetIsBayonet(out bool bIsBayonet)BaseWeaponStatsManagerComponent
GetMeleeAccuracyFactor(out float fAccuracyFactor)BaseWeaponStatsManagerComponent
GetMeleeDamageFactor(out float fDamageFactor)BaseWeaponStatsManagerComponent
GetMeleeRangeFactor(out float fRangeFactor)BaseWeaponStatsManagerComponent
GetMuzzleDispersionFactor(int iMuzzleIndex, out float fFactor)BaseWeaponStatsManagerComponent
GetMuzzleEffectOverride(int iMuzzleIndex, out bool bOverride)BaseWeaponStatsManagerComponent
GetMuzzleVelocityCoefficient(int iMuzzleIndex, out float coeff)BaseWeaponStatsManagerComponent
GetNumberOfMuzzles()BaseWeaponStatsManagerComponent
GetOwner()BaseWeaponStatsManagerComponent
GetRecoilAngularFactors(int iMuzzleIndex, out vector vAngularFactors)BaseWeaponStatsManagerComponent
GetRecoilLinearFactors(int iMuzzleIndex, out vector vLinearFactors)BaseWeaponStatsManagerComponent
GetRecoilTurnFactors(int iMuzzleIndex, out vector vTurnFactors)BaseWeaponStatsManagerComponent
GetShotSound(int iMuzzleIndex, out bool bOveride)BaseWeaponStatsManagerComponent
OnTicksOnRemoteProxy()GameComponent
OnWeaponAttachedAttachment(IEntity entity, int iMuzzleIndex)BaseWeaponStatsManagerComponent
OnWeaponDetachedAttachment(IEntity entity, int iMuzzleIndex)BaseWeaponStatsManagerComponent
SetExtraObstructionLength(IEntity attach, float extraLength)BaseWeaponStatsManagerComponent
SetIsBayonet(IEntity attach, bool bIsBayonet)BaseWeaponStatsManagerComponent
SetMeleeAccuracyFactor(IEntity attach, float fAccuracyFactor)BaseWeaponStatsManagerComponent
SetMeleeDamageFactor(IEntity attach, float fDamageFactor)BaseWeaponStatsManagerComponent
SetMeleeRangeFactor(IEntity attach, float fRangeFactor)BaseWeaponStatsManagerComponent
SetMuzzleDispersionFactor(IEntity attach, int iMuzzleIndex, float fFactor)BaseWeaponStatsManagerComponent
SetMuzzleEffectOverride(IEntity attach, int iMuzzleIndex, bool bOverrde)BaseWeaponStatsManagerComponent
SetMuzzleVelocityCoefficient(IEntity attach, int iMuzzleIndex, float muzzleCoeff)BaseWeaponStatsManagerComponent
SetRecoilAngularFactors(IEntity attach, int iMuzzleIndex, vector vAngularFactors)BaseWeaponStatsManagerComponent
SetRecoilLinearFactors(IEntity attach, int iMuzzleIndex, vector vLinearFactors)BaseWeaponStatsManagerComponent
SetRecoilTurnFactors(IEntity attach, int iMuzzleIndex, vector vTurnFactors)BaseWeaponStatsManagerComponent
SetShotSoundOverride(IEntity attach, int iMuzzleIndex, bool bOverride)BaseWeaponStatsManagerComponent