AddMuzzleEffectOverride(IEntity attach, int iMuzzleIndex, MuzzleEffectComponent muzzleEffect) | BaseWeaponStatsManagerComponent | |
ClearExtraObstructionLength(IEntity attach) | BaseWeaponStatsManagerComponent | |
ClearIsBayonet(IEntity attach) | BaseWeaponStatsManagerComponent | |
ClearMeleeAccuracyFactor(IEntity attach) | BaseWeaponStatsManagerComponent | |
ClearMeleeDamageFactor(IEntity attach) | BaseWeaponStatsManagerComponent | |
ClearMeleeRangeFactor(IEntity attach) | BaseWeaponStatsManagerComponent | |
ClearMuzzleDispersionFactor(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearMuzzleEffectOverride(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearMuzzleVelocityCoefficient(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearRecoilAngularFactors(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearRecoilLinearFactors(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearRecoilTurnFactors(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
ClearShotSoundOverride(IEntity attach, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
GetExtraObstructionLength(out float extraLength) | BaseWeaponStatsManagerComponent | |
GetIsBayonet(out bool bIsBayonet) | BaseWeaponStatsManagerComponent | |
GetMeleeAccuracyFactor(out float fAccuracyFactor) | BaseWeaponStatsManagerComponent | |
GetMeleeDamageFactor(out float fDamageFactor) | BaseWeaponStatsManagerComponent | |
GetMeleeRangeFactor(out float fRangeFactor) | BaseWeaponStatsManagerComponent | |
GetMuzzleDispersionFactor(int iMuzzleIndex, out float fFactor) | BaseWeaponStatsManagerComponent | |
GetMuzzleEffectOverride(int iMuzzleIndex, out bool bOverride) | BaseWeaponStatsManagerComponent | |
GetMuzzleVelocityCoefficient(int iMuzzleIndex, out float coeff) | BaseWeaponStatsManagerComponent | |
GetNumberOfMuzzles() | BaseWeaponStatsManagerComponent | |
GetOwner() | BaseWeaponStatsManagerComponent | |
GetRecoilAngularFactors(int iMuzzleIndex, out vector vAngularFactors) | BaseWeaponStatsManagerComponent | |
GetRecoilLinearFactors(int iMuzzleIndex, out vector vLinearFactors) | BaseWeaponStatsManagerComponent | |
GetRecoilTurnFactors(int iMuzzleIndex, out vector vTurnFactors) | BaseWeaponStatsManagerComponent | |
GetShotSound(int iMuzzleIndex, out bool bOveride) | BaseWeaponStatsManagerComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
OnWeaponAttachedAttachment(IEntity entity, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
OnWeaponDetachedAttachment(IEntity entity, int iMuzzleIndex) | BaseWeaponStatsManagerComponent | |
SetExtraObstructionLength(IEntity attach, float extraLength) | BaseWeaponStatsManagerComponent | |
SetIsBayonet(IEntity attach, bool bIsBayonet) | BaseWeaponStatsManagerComponent | |
SetMeleeAccuracyFactor(IEntity attach, float fAccuracyFactor) | BaseWeaponStatsManagerComponent | |
SetMeleeDamageFactor(IEntity attach, float fDamageFactor) | BaseWeaponStatsManagerComponent | |
SetMeleeRangeFactor(IEntity attach, float fRangeFactor) | BaseWeaponStatsManagerComponent | |
SetMuzzleDispersionFactor(IEntity attach, int iMuzzleIndex, float fFactor) | BaseWeaponStatsManagerComponent | |
SetMuzzleEffectOverride(IEntity attach, int iMuzzleIndex, bool bOverrde) | BaseWeaponStatsManagerComponent | |
SetMuzzleVelocityCoefficient(IEntity attach, int iMuzzleIndex, float muzzleCoeff) | BaseWeaponStatsManagerComponent | |
SetRecoilAngularFactors(IEntity attach, int iMuzzleIndex, vector vAngularFactors) | BaseWeaponStatsManagerComponent | |
SetRecoilLinearFactors(IEntity attach, int iMuzzleIndex, vector vLinearFactors) | BaseWeaponStatsManagerComponent | |
SetRecoilTurnFactors(IEntity attach, int iMuzzleIndex, vector vTurnFactors) | BaseWeaponStatsManagerComponent | |
SetShotSoundOverride(IEntity attach, int iMuzzleIndex, bool bOverride) | BaseWeaponStatsManagerComponent | |