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static const ref Color | COLOR_DEFAULT = new Color(0, 0, 0, 0.6) |
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static const ref Color | COLOR_FOCUSED = new Color(1, 1, 1, 0.06) |
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static const ref Color | COLOR_HOVERED = new Color(1, 1, 1, 0.06) |
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static const ref Color | COLOR_PRESSED = new Color(0.8, 0.8, 0.8, 0.06) |
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◆ HandlerAttached()
override void BasicButtonComponent.HandlerAttached |
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Widget | w | ) |
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◆ OnClick()
override bool BasicButtonComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
override bool BasicButtonComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
override bool BasicButtonComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseEnter()
override bool BasicButtonComponent.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ COLOR_DEFAULT
const ref Color BasicButtonComponent.COLOR_DEFAULT = new Color(0, 0, 0, 0.6) |
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◆ COLOR_FOCUSED
const ref Color BasicButtonComponent.COLOR_FOCUSED = new Color(1, 1, 1, 0.06) |
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◆ COLOR_HOVERED
const ref Color BasicButtonComponent.COLOR_HOVERED = new Color(1, 1, 1, 0.06) |
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static |
◆ COLOR_PRESSED
const ref Color BasicButtonComponent.COLOR_PRESSED = new Color(0.8, 0.8, 0.8, 0.06) |
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static |
◆ m_sSoundClicked
string BasicButtonComponent.m_sSoundClicked |
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protected |
◆ m_sSoundFocused
string BasicButtonComponent.m_sSoundFocused |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/BasicButtonComponent.c