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| static const ref Color  | COLOR_DEFAULT = new Color(0, 0, 0, 0.6) | 
|   | 
| static const ref Color  | COLOR_FOCUSED = new Color(1, 1, 1, 0.06) | 
|   | 
| static const ref Color  | COLOR_HOVERED = new Color(1, 1, 1, 0.06) | 
|   | 
| static const ref Color  | COLOR_PRESSED = new Color(0.8, 0.8, 0.8, 0.06) | 
|   | 
◆ HandlerAttached()
      
        
          | override void BasicButtonComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
           | 
        
      
 
 
◆ OnClick()
      
        
          | override bool BasicButtonComponent.OnClick  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y,  | 
        
        
           | 
           | 
          int |           button ) | 
        
      
 
 
◆ OnFocus()
      
        
          | override bool BasicButtonComponent.OnFocus  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ OnFocusLost()
      
        
          | override bool BasicButtonComponent.OnFocusLost  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ OnMouseEnter()
      
        
          | override bool BasicButtonComponent.OnMouseEnter  | 
          ( | 
          Widget |           w,  | 
        
        
           | 
           | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ COLOR_DEFAULT
  
  
      
        
          | const ref Color BasicButtonComponent.COLOR_DEFAULT = new Color(0, 0, 0, 0.6) | 
         
       
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static   | 
  
 
 
◆ COLOR_FOCUSED
  
  
      
        
          | const ref Color BasicButtonComponent.COLOR_FOCUSED = new Color(1, 1, 1, 0.06) | 
         
       
   | 
  
static   | 
  
 
 
◆ COLOR_HOVERED
  
  
      
        
          | const ref Color BasicButtonComponent.COLOR_HOVERED = new Color(1, 1, 1, 0.06) | 
         
       
   | 
  
static   | 
  
 
 
◆ COLOR_PRESSED
  
  
      
        
          | const ref Color BasicButtonComponent.COLOR_PRESSED = new Color(0.8, 0.8, 0.8, 0.06) | 
         
       
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static   | 
  
 
 
◆ m_sSoundClicked
  
  
      
        
          | string BasicButtonComponent.m_sSoundClicked | 
         
       
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protected   | 
  
 
 
◆ m_sSoundFocused
  
  
      
        
          | string BasicButtonComponent.m_sSoundFocused | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/UI/Deprecated/BasicButtonComponent.c