Arma Reforger Script API
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UI Script Inventory button for various UI storages operations. More...
Public Member Functions | |
override bool | OnClick (Widget w, int x, int y, int button) |
override bool | OnFocus (Widget w, int x, int y) |
override bool | OnFocusLost (Widget w, int x, int y) |
override bool | OnChange (Widget w, bool finished) |
override void | HandlerAttached (Widget w) |
void | SCR_InventoryButton (EInventoryButton EButtonType, SCR_InventoryMenuUI pMenuHandler=null, SCR_InventoryStorageBaseUI pStorageUI=null) |
void | ~SCR_InventoryButton () |
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override bool | OnMouseEnter (Widget w, int x, int y) |
Protected Attributes | |
SCR_InventoryMenuUI | m_pMenuHandler |
SCR_InventoryStorageBaseUI | m_pStorageUI = null |
EInventoryButton | m_EButtonType |
Widget | m_widget |
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string | m_sSoundFocused |
string | m_sSoundClicked |
Additional Inherited Members | |
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static const ref Color | COLOR_DEFAULT = new Color(0, 0, 0, 0.6) |
static const ref Color | COLOR_FOCUSED = new Color(1, 1, 1, 0.06) |
static const ref Color | COLOR_HOVERED = new Color(1, 1, 1, 0.06) |
static const ref Color | COLOR_PRESSED = new Color(0.8, 0.8, 0.8, 0.06) |
UI Script Inventory button for various UI storages operations.
void SCR_InventoryButton.SCR_InventoryButton | ( | EInventoryButton | EButtonType, |
SCR_InventoryMenuUI | pMenuHandler = null, | ||
SCR_InventoryStorageBaseUI | pStorageUI = null ) |
void SCR_InventoryButton.~SCR_InventoryButton | ( | ) |
override void SCR_InventoryButton.HandlerAttached | ( | Widget | w | ) |
Implements BasicButtonComponent.
override bool SCR_InventoryButton.OnChange | ( | Widget | w, |
bool | finished ) |
override bool SCR_InventoryButton.OnClick | ( | Widget | w, |
int | x, | ||
int | y, | ||
int | button ) |
Implements BasicButtonComponent.
override bool SCR_InventoryButton.OnFocus | ( | Widget | w, |
int | x, | ||
int | y ) |
Implements BasicButtonComponent.
override bool SCR_InventoryButton.OnFocusLost | ( | Widget | w, |
int | x, | ||
int | y ) |
Implements BasicButtonComponent.
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