◆ CareerBackendData()
void CareerBackendData.CareerBackendData |
( |
| ) |
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◆ AddDeath()
void CareerBackendData.AddDeath |
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| ) |
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◆ AddKill()
void CareerBackendData.AddKill |
( |
bool |
friendly = false | ) |
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◆ AddSkillXP()
void CareerBackendData.AddSkillXP |
( |
EProfileSkillID |
skillID, |
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int |
XP |
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) |
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◆ GetDeaths()
int CareerBackendData.GetDeaths |
( |
| ) |
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◆ GetFriendlyKills()
int CareerBackendData.GetFriendlyKills |
( |
| ) |
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◆ GetKills()
int CareerBackendData.GetKills |
( |
| ) |
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◆ GetSessionInfo()
◆ GetSkillXP()
int CareerBackendData.GetSkillXP |
( |
EProfileSkillID |
skillID | ) |
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◆ GetTravelledDistance()
float CareerBackendData.GetTravelledDistance |
( |
| ) |
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◆ OnError()
override void CareerBackendData.OnError |
( |
int |
errorCode | ) |
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◆ OnSuccess()
override void CareerBackendData.OnSuccess |
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int |
errorCode | ) |
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◆ SetFaction()
void CareerBackendData.SetFaction |
( |
string |
factionKey | ) |
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◆ SetLoginTime()
void CareerBackendData.SetLoginTime |
( |
| ) |
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◆ SetLogoutTime()
void CareerBackendData.SetLogoutTime |
( |
| ) |
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◆ m_aGameplayTraits
◆ m_aSessionInfos
◆ m_fRank
float CareerBackendData.m_fRank |
◆ m_fTravelledDistance
float CareerBackendData.m_fTravelledDistance |
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protected |
◆ m_iDeaths
int CareerBackendData.m_iDeaths |
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protected |
◆ m_iFriendlyKills
int CareerBackendData.m_iFriendlyKills |
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protected |
◆ m_iKills
int CareerBackendData.m_iKills |
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protected |
◆ m_sessionInfo
◆ SESSIONS_TO_STORE
const int CareerBackendData.SESSIONS_TO_STORE = 8 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Backend/CareerBackend.c