AddRagdollEffectorDamage(vector posLS, vector dirLS, float force, float radius, float maxLifeTime) | CharacterAnimationComponent | |
BindCommand(string pCommandName) | BaseAnimPhysComponent | |
BindEvent(string pEventName) | BaseAnimPhysComponent | |
BindPrediction(string pPredictionName) | BaseAnimPhysComponent | |
BindTag(string pTagName) | BaseAnimPhysComponent | |
BindVariableBool(string pVariableName) | BaseAnimPhysComponent | |
BindVariableFloat(string pVariableName) | BaseAnimPhysComponent | |
BindVariableInt(string pVariableName) | BaseAnimPhysComponent | |
CallCommand(TAnimGraphCommand pCmdIndex, int intParam, float floatParam) | BaseAnimPhysComponent | |
CallCommand4I(TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam) | BaseAnimPhysComponent | |
GetCollisionMinMax(ECharacterStance whichStance, out vector outMin, out vector outMax) | CharacterAnimationComponent | |
GetCommandHandler() | CharacterAnimationComponent | |
GetCommandScripted() | BaseAnimPhysComponent | |
GetHeadingComponent() | CharacterAnimationComponent | |
GetInertiaSpeed() | CharacterAnimationComponent | |
GetKinematicBuoyancyComponent() | CharacterAnimationComponent | |
GetMaxSpeed(float inputForward, float inputRight, int moveType) | CharacterAnimationComponent | |
GetMovementState(out CharacterMovementState movementState) | CharacterAnimationComponent | |
GetTopSpeed(int moveType=-1, bool ignoreStance=false) | CharacterAnimationComponent | |
HandleDamage(BaseDamageContext damageContext, IEntity owner) | CharacterAnimationComponent | |
IsPrimaryTag(AnimationTagID tagID) | CharacterAnimationComponent | |
IsRagdollActive() | CharacterAnimationComponent | |
IsSecondaryTag(AnimationTagID tagID) | CharacterAnimationComponent | |
IsWeaponADSTag() | CharacterAnimationComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
PhysicsEnableGravity(bool pState) | BaseAnimPhysComponent | |
PhysicsIsFalling() | BaseAnimPhysComponent | |
PhysicsSetCollisionOffset(vector pOff) | BaseAnimPhysComponent | |
PhysicsSetStance(int index) | BaseAnimPhysComponent | |
SetAnimationLayerFPP() | CharacterAnimationComponent | |
SetAnimationLayerTPP() | CharacterAnimationComponent | |
SetCurrentCommand(AnimPhysCommandScripted pCommand) | BaseAnimPhysComponent | |
SetIKTarget(string bindingName, string boneName, vector position, vector rotationRad) | CharacterAnimationComponent | |
SetIKTargetPlane(string bindingName, float normalX, float normalY, float normalZ, float dist) | CharacterAnimationComponent | |
SetSharedVariableBool(TAnimGraphVariable varIdx, bool value, bool varHasOtherUsers) | CharacterAnimationComponent | |
SetSharedVariableFloat(TAnimGraphVariable varIdx, float value, bool varHasOtherUsers) | CharacterAnimationComponent | |
SetSharedVariableInt(TAnimGraphVariable varIdx, int value, bool varHasOtherUsers) | CharacterAnimationComponent | |
SetVariableBool(TAnimGraphVariable varIdx, bool value) | BaseAnimPhysComponent | |
SetVariableFloat(TAnimGraphVariable varIdx, float value) | BaseAnimPhysComponent | |
SetVariableInt(TAnimGraphVariable varIdx, int value) | BaseAnimPhysComponent | |