Arma Reforger Script API
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CharacterAnimationComponent Member List

This is the complete list of members for CharacterAnimationComponent, including all inherited members.

AddRagdollEffectorDamage(vector posLS, vector dirLS, float force, float radius, float maxLifeTime)CharacterAnimationComponent
BindCommand(string pCommandName)BaseAnimPhysComponent
BindEvent(string pEventName)BaseAnimPhysComponent
BindPrediction(string pPredictionName)BaseAnimPhysComponent
BindTag(string pTagName)BaseAnimPhysComponent
BindVariableBool(string pVariableName)BaseAnimPhysComponent
BindVariableFloat(string pVariableName)BaseAnimPhysComponent
BindVariableInt(string pVariableName)BaseAnimPhysComponent
CallCommand(TAnimGraphCommand pCmdIndex, int intParam, float floatParam)BaseAnimPhysComponent
CallCommand4I(TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam)BaseAnimPhysComponent
GetCollisionMinMax(ECharacterStance whichStance, out vector outMin, out vector outMax)CharacterAnimationComponent
GetCommandHandler()CharacterAnimationComponent
GetCommandScripted()BaseAnimPhysComponent
GetHeadingComponent()CharacterAnimationComponent
GetInertiaSpeed()CharacterAnimationComponent
GetKinematicBuoyancyComponent()CharacterAnimationComponent
GetMaxSpeed(float inputForward, float inputRight, int moveType)CharacterAnimationComponent
GetMovementState(out CharacterMovementState movementState)CharacterAnimationComponent
GetTopSpeed(int moveType=-1, bool ignoreStance=false)CharacterAnimationComponent
HandleDamage(BaseDamageContext damageContext, IEntity owner)CharacterAnimationComponent
IsPrimaryTag(AnimationTagID tagID)CharacterAnimationComponent
IsRagdollActive()CharacterAnimationComponent
IsSecondaryTag(AnimationTagID tagID)CharacterAnimationComponent
IsWeaponADSTag()CharacterAnimationComponent
OnTicksOnRemoteProxy()GameComponent
PhysicsEnableGravity(bool pState)BaseAnimPhysComponent
PhysicsIsFalling()BaseAnimPhysComponent
PhysicsSetCollisionOffset(vector pOff)BaseAnimPhysComponent
PhysicsSetStance(int index)BaseAnimPhysComponent
SetAnimationLayerFPP()CharacterAnimationComponent
SetAnimationLayerTPP()CharacterAnimationComponent
SetCurrentCommand(AnimPhysCommandScripted pCommand)BaseAnimPhysComponent
SetIKTarget(string bindingName, string boneName, vector position, vector rotationRad)CharacterAnimationComponent
SetIKTargetPlane(string bindingName, float normalX, float normalY, float normalZ, float dist)CharacterAnimationComponent
SetSharedVariableBool(TAnimGraphVariable varIdx, bool value, bool varHasOtherUsers)CharacterAnimationComponent
SetSharedVariableFloat(TAnimGraphVariable varIdx, float value, bool varHasOtherUsers)CharacterAnimationComponent
SetSharedVariableInt(TAnimGraphVariable varIdx, int value, bool varHasOtherUsers)CharacterAnimationComponent
SetVariableBool(TAnimGraphVariable varIdx, bool value)BaseAnimPhysComponent
SetVariableFloat(TAnimGraphVariable varIdx, float value)BaseAnimPhysComponent
SetVariableInt(TAnimGraphVariable varIdx, int value)BaseAnimPhysComponent