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CharacterCamera3rdPersonSitting Member List

This is the complete list of members for CharacterCamera3rdPersonSitting, including all inherited members.

AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])CharacterCameraBase
AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4])CharacterCameraBaseprotected
CharacterCamera3rdPersonBase(CameraHandlerComponent pCameraHandler)CharacterCamera3rdPersonBase
CharacterCamera3rdPersonCrouch(CameraHandlerComponent pCameraHandler)CharacterCamera3rdPersonCrouch
CharacterCameraBase(CameraHandlerComponent pCameraHandler)CharacterCameraBase
CONST_CAMERA_STANCE_ADJ_BY_MOVEMENTCharacterCamera3rdPersonCrouchstatic
CONST_CAMERAMOVEMENTHEIGHCharacterCamera3rdPersonCrouchstatic
CONST_LR_MAXCharacterCamera3rdPersonBasestatic
CONST_LR_MINCharacterCamera3rdPersonBasestatic
CONST_UD_MAXCharacterCamera3rdPersonBasestatic
CONST_UD_MINCharacterCamera3rdPersonBasestatic
ForceFreelook(bool state)CharacterCameraBase
GetActiveShoulder()CharacterCamera3rdPersonBase
GetBaseAngles()CharacterCameraBase
GetBaseFOV()CharacterCamera3rdPersonBase
GetCameraBoneIndex()CharacterCameraBaseprotected
GetInterpolatedUDTransformAngle(float pDt)CharacterCameraBase
GetOverrideDirectBoneMode()ScriptedCameraItem
GetShoulderDistance()CharacterCamera3rdPersonBase
GetShoulderLastActive()CharacterCameraBase
m_bForceFreeLookCharacterCameraBaseprotected
m_bIgnoreCharacterPitchCharacterCameraBaseprotected
m_bLRAngleNoLimitCharacterCameraBaseprotected
m_bShoulderInLSCharacterCamera3rdPersonBaseprotected
m_CameraHandlerScriptedCameraItemprotected
m_CameraOffsetLSCharacterCamera3rdPersonBaseprotected
m_CameraOffsetMSCharacterCamera3rdPersonBaseprotected
m_CharacterAnimationComponentCharacterCameraBaseprotected
m_CharacterCameraHandlerCharacterCameraBaseprotected
m_CharacterHeadAimingComponentCharacterCameraBaseprotected
m_CmdHandlerCharacterCameraBaseprotected
m_CommandMoveCharacterCamera3rdPersonCrouchprotected
m_CommandWeaponsCharacterCameraBaseprotected
m_CompartmentAccessComponentCharacterCameraBaseprotected
m_ControllerComponentCharacterCameraBaseprotected
m_fBobScaleCharacterCamera3rdPersonBaseprotected
m_fCameraHeightCharacterCamera3rdPersonCrouchprotected
m_fCameraHeightVelCharacterCamera3rdPersonCrouchprotected
m_fCameraLRShoulderVelCharacterCamera3rdPersonBaseprotected
m_fDistanceCharacterCamera3rdPersonBaseprotected
m_fFOVCharacterCameraBaseprotected
m_fFOVFilterCharacterCameraBaseprotected
m_fFOVFilterVelCharacterCameraBaseprotected
m_fLeanDistanceCharacterCamera3rdPersonBaseprotected
m_fLeaningOffsetCharacterCamera3rdPersonBaseprotected
m_fLeaningOffsetVelCharacterCamera3rdPersonBaseprotected
m_fLeftRightAngleCharacterCameraBaseprotected
m_fLRAngleVelCharacterCameraBaseprotected
m_fPitchFactorCharacterCameraBaseprotected
m_fPitchSmoothCharacterCameraBaseprotected
m_fPitchSmoothVelCharacterCameraBaseprotected
m_fRollFactorCharacterCameraBaseprotected
m_fRollSmoothCharacterCameraBaseprotected
m_fRollSmoothVelCharacterCameraBaseprotected
m_fShakeProgressCharacterCameraBaseprotected
m_fShakeVelocityCharacterCameraBaseprotected
m_fShoulderLastActiveCharacterCameraBaseprotected
m_fShoulderLROffsetCharacterCamera3rdPersonBaseprotected
m_fShoulderLRPreferedCharacterCamera3rdPersonBaseprotected
m_fShoulderWidthCharacterCamera3rdPersonBaseprotected
m_fTransformUDAngleCharacterCameraBaseprotected
m_fTransformUDAngleVelCharacterCameraBaseprotected
m_fUDAngleVelCharacterCameraBaseprotected
m_fUpDownAngleCharacterCameraBaseprotected
m_fUpDownAngleAddCharacterCameraBaseprotected
m_fYoffsetPrevFrameCharacterCamera3rdPersonBaseprotected
m_iBoneIndexCharacterCamera3rdPersonBaseprotected
m_InputCharacterCameraBaseprotected
m_OverrideDirectBoneModeScriptedCameraItemprotected
m_OwnerCharacterCharacterCameraBaseprotected
m_v3rd_VelocityAddCharacterCamera3rdPersonBaseprotected
m_vMaxVelocityCharacterCamera3rdPersonBaseprotected
OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)CharacterCamera3rdPersonBase
OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4])ScriptedCameraItem
OnBlendIn()ScriptedCameraItem
OnBlendOut()ScriptedCameraItem
OnDeactivate(ScriptedCameraItem pNextCamera)BaseScriptedCameraItem
OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult)CharacterCamera3rdPersonCrouch
OverrideDirectBoneMode(EDirectBoneMode boneMode)ScriptedCameraItem
s_iNeckBoneIndexCharacterCameraBaseprotectedstatic
ScriptedCameraItem(CameraHandlerComponent pCameraHandler)ScriptedCameraItem
SetBaseAngles(out vector angles)CharacterCameraBase
sm_iCameraBoneIndexCharacterCameraBaseprotectedstatic
sm_iHeadBoneIndexCharacterCameraBaseprotectedstatic
sm_TagADSTransitionInCharacterCameraBaseprotectedstatic
sm_TagADSTransitionOutCharacterCameraBaseprotectedstatic
sm_TagFPCameraCharacterCameraBaseprotectedstatic
sm_TagItemUpdateColsCharacterCameraBaseprotectedstatic
sm_TagLyingCameraCharacterCameraBaseprotectedstatic
UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase
UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase