Arma Reforger Script API
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BaseScriptedCameraItem Interface Reference
Inheritance diagram for BaseScriptedCameraItem:
ScriptedCameraItem CharacterCameraBase CharacterCamera1stPerson CharacterCamera3rdPersonBase CharacterCamera3rdPersonVehicle CharacterCameraADS CharacterCameraDebug CharacterCamera1stPersonBoneTransform CharacterCamera1stPersonReady CharacterCamera1stPersonTurret CharacterCamera1stPersonUnconscious CharacterCamera1stPersonVehicle CharacterCameraBinoculars CharacterCamera3rdPersonCrouch CharacterCamera3rdPersonErc CharacterCamera3rdPersonFloat CharacterCamera3rdPersonProne CharacterCamera3rdPersonUnconscious CharacterCamera3rdPersonTurret CharacterCameraADSVehicle

Public Member Functions

void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 virtual callback - called when camera is created
 
void OnDeactivate (ScriptedCameraItem pNextCamera)
 
void OnBlendIn ()
 
void OnBlendOut ()
 
void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 

Member Function Documentation

◆ OnActivate()

◆ OnBlendIn()

void BaseScriptedCameraItem.OnBlendIn ( )

◆ OnBlendOut()

void BaseScriptedCameraItem.OnBlendOut ( )

◆ OnDeactivate()

void BaseScriptedCameraItem.OnDeactivate ( ScriptedCameraItem pNextCamera)

◆ OnUpdate()

◆ SetBaseAngles()

void BaseScriptedCameraItem.SetBaseAngles ( out vector angles)

Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.

Implemented in CharacterCameraBase, and ScriptedCameraItem.


The documentation for this interface was generated from the following file: