Arma Reforger Script API
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Public Member Functions | List of all members
BaseScriptedCameraItem Interface Reference
Inheritance diagram for BaseScriptedCameraItem:
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Public Member Functions

void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 virtual callback - called when camera is created
 
void OnDeactivate (ScriptedCameraItem pNextCamera)
 
void OnBlendIn ()
 
void OnBlendOut ()
 
void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 

Member Function Documentation

◆ OnActivate()

void BaseScriptedCameraItem.OnActivate ( ScriptedCameraItem  pPrevCamera,
ScriptedCameraItemResult  pPrevCameraResult 
)

◆ OnBlendIn()

void BaseScriptedCameraItem.OnBlendIn ( )

◆ OnBlendOut()

void BaseScriptedCameraItem.OnBlendOut ( )

◆ OnDeactivate()

void BaseScriptedCameraItem.OnDeactivate ( ScriptedCameraItem  pNextCamera)

Implemented in CharacterCameraADS.

◆ OnUpdate()

void BaseScriptedCameraItem.OnUpdate ( float  pDt,
out ScriptedCameraItemResult  pOutResult 
)

◆ SetBaseAngles()

void BaseScriptedCameraItem.SetBaseAngles ( out vector  angles)

Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.

Implemented in CharacterCameraBase, and ScriptedCameraItem.


The documentation for this interface was generated from the following file: