Arma Reforger Script API
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Public Member Functions | |
void | OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult) |
virtual callback - called when camera is created | |
void | OnDeactivate (ScriptedCameraItem pNextCamera) |
void | OnBlendIn () |
void | OnBlendOut () |
void | OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult) |
virtual callback - called each frame | |
void | SetBaseAngles (out vector angles) |
Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character. | |
void BaseScriptedCameraItem.OnActivate | ( | ScriptedCameraItem | pPrevCamera, |
ScriptedCameraItemResult | pPrevCameraResult | ||
) |
virtual callback - called when camera is created
Implemented in CharacterCameraADS, CharacterCameraBase, CharacterCameraBinoculars, CharacterCameraDebug, CharacterCamera1stPerson, CharacterCamera1stPersonTurret, CharacterCamera1stPersonVehicle, CharacterCamera1stPersonVehicleTransition, CharacterCamera3rdPersonBase, CharacterCamera3rdPersonTurret, CharacterCamera3rdPersonVehicle, and ScriptedCameraItem.
void BaseScriptedCameraItem.OnBlendIn | ( | ) |
Implemented in CharacterCameraADS, CharacterCameraADSVehicle, and ScriptedCameraItem.
void BaseScriptedCameraItem.OnBlendOut | ( | ) |
Implemented in CharacterCameraADS, CharacterCameraADSVehicle, CharacterCamera3rdPersonVehicle, and ScriptedCameraItem.
void BaseScriptedCameraItem.OnDeactivate | ( | ScriptedCameraItem | pNextCamera | ) |
Implemented in CharacterCameraADS.
void BaseScriptedCameraItem.OnUpdate | ( | float | pDt, |
out ScriptedCameraItemResult | pOutResult | ||
) |
virtual callback - called each frame
Implemented in CharacterCameraADS, CharacterCameraADSVehicle, CharacterCameraBase, CharacterCameraBinoculars, CharacterCameraDebug, CharacterCamera1stPerson, CharacterCamera1stPersonBoneTransform, CharacterCamera1stPersonFloat, CharacterCamera1stPersonTurret, CharacterCamera1stPersonUnconscious, CharacterCamera1stPersonVehicle, CharacterCamera1stPersonVehicleTransition, CharacterCamera3rdPersonBase, CharacterCamera3rdPersonClimb, CharacterCamera3rdPersonCrouch, CharacterCamera3rdPersonErc, CharacterCamera3rdPersonFloat, CharacterCamera3rdPersonProne, CharacterCamera3rdPersonTurret, CharacterCamera3rdPersonVehicle, and ScriptedCameraItem.
void BaseScriptedCameraItem.SetBaseAngles | ( | out vector | angles | ) |
Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
Implemented in CharacterCameraBase, and ScriptedCameraItem.