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CharacterCameraBase Member List

This is the complete list of members for CharacterCameraBase, including all inherited members.

AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])CharacterCameraBase
AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4])CharacterCameraBaseprotected
CharacterCameraBase(CameraHandlerComponent pCameraHandler)CharacterCameraBase
ForceFreelook(bool state)CharacterCameraBase
GetBaseAngles()CharacterCameraBase
GetBaseFOV()ScriptedCameraItem
GetCameraBoneIndex()CharacterCameraBaseprotected
GetInterpolatedUDTransformAngle(float pDt)CharacterCameraBase
GetOverrideDirectBoneMode()ScriptedCameraItem
GetShoulderDistance()CharacterCameraBase
GetShoulderLastActive()CharacterCameraBase
m_bForceFreeLookCharacterCameraBaseprotected
m_bIgnoreCharacterPitchCharacterCameraBaseprotected
m_bLRAngleNoLimitCharacterCameraBaseprotected
m_CameraHandlerScriptedCameraItemprotected
m_CharacterAnimationComponentCharacterCameraBaseprotected
m_CharacterCameraHandlerCharacterCameraBaseprotected
m_CharacterHeadAimingComponentCharacterCameraBaseprotected
m_CmdHandlerCharacterCameraBaseprotected
m_CommandWeaponsCharacterCameraBaseprotected
m_CompartmentAccessComponentCharacterCameraBaseprotected
m_ControllerComponentCharacterCameraBaseprotected
m_fFOVCharacterCameraBaseprotected
m_fFOVFilterCharacterCameraBaseprotected
m_fFOVFilterVelCharacterCameraBaseprotected
m_fLeftRightAngleCharacterCameraBaseprotected
m_fLRAngleVelCharacterCameraBaseprotected
m_fPitchFactorCharacterCameraBaseprotected
m_fPitchSmoothCharacterCameraBaseprotected
m_fPitchSmoothVelCharacterCameraBaseprotected
m_fRollFactorCharacterCameraBaseprotected
m_fRollSmoothCharacterCameraBaseprotected
m_fRollSmoothVelCharacterCameraBaseprotected
m_fShakeProgressCharacterCameraBaseprotected
m_fShakeVelocityCharacterCameraBaseprotected
m_fShoulderLastActiveCharacterCameraBaseprotected
m_fTransformUDAngleCharacterCameraBaseprotected
m_fTransformUDAngleVelCharacterCameraBaseprotected
m_fUDAngleVelCharacterCameraBaseprotected
m_fUpDownAngleCharacterCameraBaseprotected
m_fUpDownAngleAddCharacterCameraBaseprotected
m_InputCharacterCameraBaseprotected
m_OverrideDirectBoneModeScriptedCameraItemprotected
m_OwnerCharacterCharacterCameraBaseprotected
OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)CharacterCameraBase
OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4])ScriptedCameraItem
OnBlendIn()ScriptedCameraItem
OnBlendOut()ScriptedCameraItem
OnDeactivate(ScriptedCameraItem pNextCamera)BaseScriptedCameraItem
OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult)CharacterCameraBase
OverrideDirectBoneMode(EDirectBoneMode boneMode)ScriptedCameraItem
s_iNeckBoneIndexCharacterCameraBaseprotectedstatic
ScriptedCameraItem(CameraHandlerComponent pCameraHandler)ScriptedCameraItem
SetBaseAngles(out vector angles)CharacterCameraBase
sm_iCameraBoneIndexCharacterCameraBaseprotectedstatic
sm_iHeadBoneIndexCharacterCameraBaseprotectedstatic
sm_TagADSTransitionInCharacterCameraBaseprotectedstatic
sm_TagADSTransitionOutCharacterCameraBaseprotectedstatic
sm_TagFPCameraCharacterCameraBaseprotectedstatic
sm_TagItemUpdateColsCharacterCameraBaseprotectedstatic
sm_TagLyingCameraCharacterCameraBaseprotectedstatic
UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase
UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt)CharacterCameraBase