This is the complete list of members for CharacterCameraBase, including all inherited members.
AddPitchRoll(vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4]) | CharacterCameraBase | |
AddVehiclePitchRoll(IEntity vehicle, float pDt, inout vector transformMS[4]) | CharacterCameraBase | protected |
CharacterCameraBase(CameraHandlerComponent pCameraHandler) | CharacterCameraBase | |
ForceFreelook(bool state) | CharacterCameraBase | |
GetBaseAngles() | CharacterCameraBase | |
GetBaseFOV() | ScriptedCameraItem | |
GetCameraBoneIndex() | CharacterCameraBase | protected |
GetInterpolatedUDTransformAngle(float pDt) | CharacterCameraBase | |
GetShoulderDistance() | CharacterCameraBase | |
GetShoulderLastActive() | CharacterCameraBase | |
m_bForceFreeLook | CharacterCameraBase | protected |
m_bIgnoreCharacterPitch | CharacterCameraBase | protected |
m_bLRAngleNoLimit | CharacterCameraBase | protected |
m_CameraHandler | ScriptedCameraItem | protected |
m_CharacterAnimationComponent | CharacterCameraBase | protected |
m_CharacterCameraHandler | CharacterCameraBase | protected |
m_CharacterHeadAimingComponent | CharacterCameraBase | protected |
m_CmdHandler | CharacterCameraBase | protected |
m_CommandWeapons | CharacterCameraBase | protected |
m_CompartmentAccessComponent | CharacterCameraBase | protected |
m_ControllerComponent | CharacterCameraBase | protected |
m_fFOV | CharacterCameraBase | protected |
m_fFOVFilter | CharacterCameraBase | protected |
m_fFOVFilterVel | CharacterCameraBase | protected |
m_fLeftRightAngle | CharacterCameraBase | protected |
m_fLRAngleVel | CharacterCameraBase | protected |
m_fPitchFactor | CharacterCameraBase | protected |
m_fPitchSmooth | CharacterCameraBase | protected |
m_fPitchSmoothVel | CharacterCameraBase | protected |
m_fRollFactor | CharacterCameraBase | protected |
m_fRollSmooth | CharacterCameraBase | protected |
m_fRollSmoothVel | CharacterCameraBase | protected |
m_fShakeProgress | CharacterCameraBase | protected |
m_fShakeVelocity | CharacterCameraBase | protected |
m_fShoulderLastActive | CharacterCameraBase | protected |
m_fTransformUDAngle | CharacterCameraBase | protected |
m_fTransformUDAngleVel | CharacterCameraBase | protected |
m_fUDAngleVel | CharacterCameraBase | protected |
m_fUpDownAngle | CharacterCameraBase | protected |
m_fUpDownAngleAdd | CharacterCameraBase | protected |
m_Input | CharacterCameraBase | protected |
m_OwnerCharacter | CharacterCameraBase | protected |
OnActivate(ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult) | CharacterCameraBase | |
OnAfterCameraUpdate(float pDt, bool pIsKeyframe, inout vector transformMS[4]) | ScriptedCameraItem | |
OnBlendIn() | ScriptedCameraItem | |
OnBlendOut() | ScriptedCameraItem | |
OnDeactivate(ScriptedCameraItem pNextCamera) | BaseScriptedCameraItem | |
OnUpdate(float pDt, out ScriptedCameraItemResult pOutResult) | CharacterCameraBase | |
s_iNeckBoneIndex | CharacterCameraBase | protectedstatic |
ScriptedCameraItem(CameraHandlerComponent pCameraHandler) | ScriptedCameraItem | |
SetBaseAngles(out vector angles) | CharacterCameraBase | |
sm_iCameraBoneIndex | CharacterCameraBase | protectedstatic |
sm_iHeadBoneIndex | CharacterCameraBase | protectedstatic |
sm_TagADSTransitionIn | CharacterCameraBase | protectedstatic |
sm_TagADSTransitionOut | CharacterCameraBase | protectedstatic |
sm_TagFPCamera | CharacterCameraBase | protectedstatic |
sm_TagItemUpdateCols | CharacterCameraBase | protectedstatic |
sm_TagLyingCamera | CharacterCameraBase | protectedstatic |
UpdateLRAngle(float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |
UpdateUDAngle(out float pAngle, float pMin, float pMax, float pDt) | CharacterCameraBase | |