result from static test
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◆ m_bFinishWithFall
bool CharacterCommandClimbResult.m_bFinishWithFall |
◆ m_bIsClimb
bool CharacterCommandClimbResult.m_bIsClimb |
◆ m_bIsClimbOver
bool CharacterCommandClimbResult.m_bIsClimbOver |
◆ m_ClimbGrabPointLS
vector CharacterCommandClimbResult.m_ClimbGrabPointLS |
How much space is between the grab point and an object above it.
◆ m_ClimbGrabPointNormalLS
vector CharacterCommandClimbResult.m_ClimbGrabPointNormalLS |
grab point for climb && climb over (in local space of it's parent)
◆ m_ClimbOverStandPointLS
vector CharacterCommandClimbResult.m_ClimbOverStandPointLS |
where climb ends (in local space of it's parent)
◆ m_ClimbOverStandPointParent
IEntity CharacterCommandClimbResult.m_ClimbOverStandPointParent |
◆ m_ClimbStandPointLS
vector CharacterCommandClimbResult.m_ClimbStandPointLS |
normal to grabpoint position used for character orientation (in local space of it's parent)
◆ m_ClimbStandPointParent
IEntity CharacterCommandClimbResult.m_ClimbStandPointParent |
◆ m_fClimbSpaceHeight
float CharacterCommandClimbResult.m_fClimbSpaceHeight |
◆ m_GrabPointParent
IEntity CharacterCommandClimbResult.m_GrabPointParent |
where climb over ends (in local space of it's parent)
◆ mClimbDirectionLS
vector CharacterCommandClimbResult.mClimbDirectionLS |
parent of climb over stand-point
The documentation for this interface was generated from the following file:
- Game/generated/Character/CharacterCommandClimbResult.c