result from static test
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◆ m_bFinishWithFall
bool CharacterCommandClimbResult.m_bFinishWithFall |
◆ m_bIsClimb
bool CharacterCommandClimbResult.m_bIsClimb |
◆ m_bIsClimbOver
bool CharacterCommandClimbResult.m_bIsClimbOver |
◆ m_ClimbGrabPoint
vector CharacterCommandClimbResult.m_ClimbGrabPoint |
◆ m_ClimbGrabPointNormal
vector CharacterCommandClimbResult.m_ClimbGrabPointNormal |
grab point for climb && climb over (in local space of it's parent)
◆ m_ClimbOverStandPoint
vector CharacterCommandClimbResult.m_ClimbOverStandPoint |
where climb ends (in local space of it's parent)
◆ m_ClimbOverStandPointParent
IEntity CharacterCommandClimbResult.m_ClimbOverStandPointParent |
◆ m_ClimbStandPoint
vector CharacterCommandClimbResult.m_ClimbStandPoint |
normal to grabpoint position (used for character orientation)
◆ m_ClimbStandPointParent
IEntity CharacterCommandClimbResult.m_ClimbStandPointParent |
◆ m_fClimbHeight
float CharacterCommandClimbResult.m_fClimbHeight |
◆ m_GrabPointParent
IEntity CharacterCommandClimbResult.m_GrabPointParent |
where climb over ends (in local space of it's parent)
The documentation for this interface was generated from the following file:
- Game/generated/Character/CharacterCommandClimbResult.c