climb test settings
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◆ m_fCharHeight
| float CharacterCommandClimbSettings.m_fCharHeight |
◆ m_fCharWidth
| float CharacterCommandClimbSettings.m_fCharWidth |
◆ m_fClimbOverMaxWidth
| float CharacterCommandClimbSettings.m_fClimbOverMaxWidth |
◆ m_fClimbOverMinHeight
| float CharacterCommandClimbSettings.m_fClimbOverMinHeight |
◆ m_fFwMaxDistance
| float CharacterCommandClimbSettings.m_fFwMaxDistance |
◆ m_fFwMaxHeight
| float CharacterCommandClimbSettings.m_fFwMaxHeight |
◆ m_fFwMinDistance
| float CharacterCommandClimbSettings.m_fFwMinDistance |
◆ m_fFwMinHeight
| float CharacterCommandClimbSettings.m_fFwMinHeight |
◆ m_fStepDownRadius
| float CharacterCommandClimbSettings.m_fStepDownRadius |
◆ m_fStepFreeSpace
| float CharacterCommandClimbSettings.m_fStepFreeSpace |
◆ m_fStepMinNormal
| float CharacterCommandClimbSettings.m_fStepMinNormal |
◆ m_fStepMinWidth
| float CharacterCommandClimbSettings.m_fStepMinWidth |
◆ m_fStepPositionAfterEdge
| float CharacterCommandClimbSettings.m_fStepPositionAfterEdge |
must be a space to step there
◆ m_fStepVariation
| float CharacterCommandClimbSettings.m_fStepVariation |
The documentation for this interface was generated from the following file:
- Game/generated/Character/CharacterCommandClimbSettings.c