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proto external void | Land (int pLandType, float pFallHeight) |
| end fall with land
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proto external bool | IsLanding () |
| returns true if fall is in landing state
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proto external bool | PhysicsLanded () |
| this is true when fall has physically landed - need to call Land after this is true
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◆ IsLanding()
proto external bool CharacterCommandFall.IsLanding |
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returns true if fall is in landing state
◆ Land()
proto external void CharacterCommandFall.Land |
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int |
pLandType, |
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float |
pFallHeight |
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◆ PhysicsLanded()
proto external bool CharacterCommandFall.PhysicsLanded |
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this is true when fall has physically landed - need to call Land after this is true
The documentation for this interface was generated from the following file:
- Game/generated/Character/CharacterCommandFall.c