Arma Reforger Script API
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Public Member Functions | List of all members
CharacterCommandMove Interface Reference

CharacterCommandMove. More...

Inheritance diagram for CharacterCommandMove:
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Public Member Functions

proto external float GetAdjustedStanceAmount ()
 
proto bool GetCurrentInputAngle (out float pAngle)
 direction held on keyboard/controller -180 -90 0 90 180 angles of input movement (no filtering, no postprocesses) return false in idle states
 
proto external float GetCurrentMovementAngle ()
 -180 -90 0 90 180 angles of current movement
 
proto external float GetCurrentMovementSpeed ()
 0,1,2..3 idle, walk, run, sprint
 
proto external float GetMovementSlopeAngle ()
 
proto external float GetLateralSlopeAngle ()
 
proto external bool IsRolling ()
 
proto external bool IsBlendingOutRoll ()
 

Detailed Description

CharacterCommandMove.

Member Function Documentation

◆ GetAdjustedStanceAmount()

proto external float CharacterCommandMove.GetAdjustedStanceAmount ( )

◆ GetCurrentInputAngle()

proto bool CharacterCommandMove.GetCurrentInputAngle ( out float  pAngle)

direction held on keyboard/controller -180 -90 0 90 180 angles of input movement (no filtering, no postprocesses) return false in idle states

◆ GetCurrentMovementAngle()

proto external float CharacterCommandMove.GetCurrentMovementAngle ( )

-180 -90 0 90 180 angles of current movement

◆ GetCurrentMovementSpeed()

proto external float CharacterCommandMove.GetCurrentMovementSpeed ( )

0,1,2..3 idle, walk, run, sprint

◆ GetLateralSlopeAngle()

proto external float CharacterCommandMove.GetLateralSlopeAngle ( )

◆ GetMovementSlopeAngle()

proto external float CharacterCommandMove.GetMovementSlopeAngle ( )

◆ IsBlendingOutRoll()

proto external bool CharacterCommandMove.IsBlendingOutRoll ( )

◆ IsRolling()

proto external bool CharacterCommandMove.IsRolling ( )

The documentation for this interface was generated from the following file: