◆ CharacterDataLoadingCallback()
void CharacterDataLoadingCallback.CharacterDataLoadingCallback |
( |
SCR_PlayerData |
instance | ) |
|
◆ OnError()
override void CharacterDataLoadingCallback.OnError |
( |
int |
code, |
|
|
int |
restCode, |
|
|
int |
apiCode |
|
) |
| |
Request finished with error result.
- Parameters
-
code | Error code is type of EBackendError |
◆ OnSuccess()
override void CharacterDataLoadingCallback.OnSuccess |
( |
int |
code | ) |
|
Request finished with success result.
- Parameters
-
code | Code is type of EBackendRequest |
◆ OnTimeout()
override void CharacterDataLoadingCallback.OnTimeout |
( |
| ) |
|
Request not finished due to timeout.
◆ m_PlayerDataInstance
The documentation for this interface was generated from the following file:
- Game/DataCollection/PlayerData/SCR_PlayerData.c