Arma Reforger Script API
Loading...
Searching...
No Matches
CharacterHeadingAnimComponent Interface Reference
Inheritance diagram for CharacterHeadingAnimComponent:

Public Member Functions

proto external void AlignPosDirWS (vector pPredictedPos, vector pPredictedDir, vector pTargetPos, vector pTargetDir, bool bSnap=false)
 tries to align myPredictedPos so its aligned with real pos tries to rotate internally so pMyPredictedDir will align with pRealDir Use bSnap parameter if you don't want the alignment to be smooth.
 
proto external void AlignPosRotWS (vector pPredictedPos, float pPredictedRot[4], vector pTargetPos, float pTargetRot[4], bool bSnap=false)
 
proto external void AlignRotWS (float pPredictedRot[4], float pTargetRot[4], bool bSnap=false)
 
proto external void ResetAligning ()
 
proto external void SetFiltering (float pFilterTimeout, float pMaxVel)
 
proto external bool IsAligning ()
 

Member Function Documentation

◆ AlignPosDirWS()

proto external void CharacterHeadingAnimComponent.AlignPosDirWS ( vector pPredictedPos,
vector pPredictedDir,
vector pTargetPos,
vector pTargetDir,
bool bSnap = false )

tries to align myPredictedPos so its aligned with real pos tries to rotate internally so pMyPredictedDir will align with pRealDir Use bSnap parameter if you don't want the alignment to be smooth.

◆ AlignPosRotWS()

proto external void CharacterHeadingAnimComponent.AlignPosRotWS ( vector pPredictedPos,
float pPredictedRot[4],
vector pTargetPos,
float pTargetRot[4],
bool bSnap = false )

◆ AlignRotWS()

proto external void CharacterHeadingAnimComponent.AlignRotWS ( float pPredictedRot[4],
float pTargetRot[4],
bool bSnap = false )

◆ IsAligning()

proto external bool CharacterHeadingAnimComponent.IsAligning ( )

◆ ResetAligning()

proto external void CharacterHeadingAnimComponent.ResetAligning ( )

◆ SetFiltering()

proto external void CharacterHeadingAnimComponent.SetFiltering ( float pFilterTimeout,
float pMaxVel )

The documentation for this interface was generated from the following file: