Arma Reforger Script API
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Public Attributes | List of all members
CharacterMovementState Interface Reference

HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState) More...

Public Attributes

int m_CommandTypeId
 
int m_iStanceIdx
 current command's id
 
float m_fMovement
 current stance, only if the command has a stance
 
float m_fLeaning
 current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
 
float m_fDynamicStance
 leaning state (not all commands need to have all movements)
 
ECharacterDataState m_DataState
 current adjusted stance 0.f - 1.f, only if the command has a adjusted stance
 

Detailed Description

HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)

Member Data Documentation

◆ m_CommandTypeId

int CharacterMovementState.m_CommandTypeId

◆ m_DataState

ECharacterDataState CharacterMovementState.m_DataState

current adjusted stance 0.f - 1.f, only if the command has a adjusted stance

◆ m_fDynamicStance

float CharacterMovementState.m_fDynamicStance

leaning state (not all commands need to have all movements)

◆ m_fLeaning

float CharacterMovementState.m_fLeaning

current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement

◆ m_fMovement

float CharacterMovementState.m_fMovement

current stance, only if the command has a stance

◆ m_iStanceIdx

int CharacterMovementState.m_iStanceIdx

current command's id


The documentation for this interface was generated from the following file: