Arma Reforger Script API
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HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState) More...
Public Attributes | |
int | m_CommandTypeId |
int | m_iStanceIdx |
current command's id | |
float | m_fMovement |
current stance, only if the command has a stance | |
float | m_fLeaning |
current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement | |
float | m_fDynamicStance |
leaning state (not all commands need to have all movements) | |
ECharacterDataState | m_DataState |
current adjusted stance 0.f - 1.f, only if the command has a adjusted stance | |
HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)
int CharacterMovementState.m_CommandTypeId |
ECharacterDataState CharacterMovementState.m_DataState |
current adjusted stance 0.f - 1.f, only if the command has a adjusted stance
float CharacterMovementState.m_fDynamicStance |
leaning state (not all commands need to have all movements)
float CharacterMovementState.m_fLeaning |
current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
float CharacterMovementState.m_fMovement |
current stance, only if the command has a stance
int CharacterMovementState.m_iStanceIdx |
current command's id