HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)
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HumanMovementState - movement state, command, stance, movement, human.GetMovementState(movementState)
◆ m_CommandTypeId
| int CharacterMovementState.m_CommandTypeId |
◆ m_DataState
current adjusted stance 0.f - 1.f, only if the command has a adjusted stance
◆ m_fDynamicStance
| float CharacterMovementState.m_fDynamicStance |
leaning state (not all commands need to have all movements)
◆ m_fLeaning
| float CharacterMovementState.m_fLeaning |
current movement (0 idle, 1 walk, 2-run, 3-sprint), only if the command has a movement
◆ m_fMovement
| float CharacterMovementState.m_fMovement |
current stance, only if the command has a stance
◆ m_iStanceIdx
| int CharacterMovementState.m_iStanceIdx |
The documentation for this interface was generated from the following file:
- Game/generated/Character/CharacterMovementState.c