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| proto external bool | RayTrace (vector position, vector destination, vector hitPos) |
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| proto external void | SetAreaCosts (ResourceName config) |
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| proto external NavmeshWorldComponent | GetNavmeshComponent () |
| | Gets NavmeshComponent currently asociated with this Pathfinding.
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| proto external bool | GetClosestPositionOnNavmesh (vector position, vector searchHalfExtents, out vector correctedPosition) |
| | Gets closest position on navmesh from given center when point is expanded using halfExtents to create search axis aligned bounding box.
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| proto external AIAgent | GetAIAgent () |
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The documentation for this interface was generated from the following file:
- Game/generated/AI/ChimeraAIPathfindingComponent.c