AreDoorsFromDifferentVehicle(IEntity vehicle, int doorIndex) | CompartmentAccessComponent | |
CanAccessDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex) | CompartmentAccessComponent | |
CanGetInVehicle(IEntity targetEntity) | CompartmentAccessComponent | |
CanGetInVehicleViaDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex) | CompartmentAccessComponent | |
CanGetOutVehicle() | CompartmentAccessComponent | |
CanGetOutVehicleViaDoor(int doorIndex) | CompartmentAccessComponent | |
CanJumpOutVehicle() | CompartmentAccessComponent | |
CloseDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex) | CompartmentAccessComponent | |
CompareSeatOutVectorAndGravity(float dotThreshold) | CompartmentAccessComponent | |
FindCompartmentReservedBy(IEntity targetEntity, IEntity reservedBy) | CompartmentAccessComponent | |
FindFreeCompartment(IEntity targetEntity, ECompartmentType compartmentType, bool useReserved=true) | CompartmentAccessComponent | |
FindSuitableTeleportLocation(vector TR[4]) | CompartmentAccessComponent | |
GetCompartment() | CompartmentAccessComponent | |
GetInVehicle(IEntity vehicle, BaseCompartmentSlot compartment, bool forceTeleport, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused) | CompartmentAccessComponent | |
GetOutVehicle(EGetOutType type, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused) | CompartmentAccessComponent | |
GetOutVehicle_NoDoor(vector targetTransform[4], bool sendIntoRagdoll, bool performWhenPaused) | CompartmentAccessComponent | |
GetOwner() | CompartmentAccessComponent | |
GetVehicleCompartmentManagerOwner() | CompartmentAccessComponent | |
GetVehicleIn(IEntity entity) | CompartmentAccessComponent | static |
InterruptVehicleActionQueue(bool interruptCurrentAction, bool forced, bool replicate) | CompartmentAccessComponent | |
IsGettingIn() | CompartmentAccessComponent | |
IsGettingOut() | CompartmentAccessComponent | |
IsInCompartment() | CompartmentAccessComponent | |
IsInCompartmentADS() | CompartmentAccessComponent | |
IsSwitchingSeatsAnim() | CompartmentAccessComponent | |
IsTargetVehicleAccessible(IEntity targetEntity) | CompartmentAccessComponent | |
IsVehicleFlipped(float dotThreshold) | CompartmentAccessComponent | |
KickFromVehicle(int doorInfoIndex) | CompartmentAccessComponent | |
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | CompartmentAccessComponent | protected |
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | CompartmentAccessComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
OpenDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex) | CompartmentAccessComponent | |
SetActivePilotCompartment(BaseCompartmentSlot pilotCompartment) | CompartmentAccessComponent | |