Arma Reforger Script API
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CompartmentAccessComponent Member List

This is the complete list of members for CompartmentAccessComponent, including all inherited members.

CanAccessDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex)CompartmentAccessComponent
CanGetInVehicle(IEntity targetEntity)CompartmentAccessComponent
CanGetInVehicleViaDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex)CompartmentAccessComponent
CanGetOutVehicle()CompartmentAccessComponent
CanGetOutVehicleViaDoor(int doorIndex)CompartmentAccessComponent
CanJumpOutVehicle()CompartmentAccessComponent
CloseDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex)CompartmentAccessComponent
CompareSeatOutVectorAndGravity(float dotThreshold)CompartmentAccessComponent
FindCompartmentReservedBy(IEntity targetEntity, IEntity reservedBy)CompartmentAccessComponent
FindFreeCompartment(IEntity targetEntity, ECompartmentType compartmentType, bool useReserved=true)CompartmentAccessComponent
FindSuitableTeleportLocation(vector TR[4])CompartmentAccessComponent
GetCompartment()CompartmentAccessComponent
GetInVehicle(IEntity vehicle, BaseCompartmentSlot compartment, bool forceTeleport, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused)CompartmentAccessComponent
GetOutVehicle(EGetOutType type, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused)CompartmentAccessComponent
GetOutVehicle_NoDoor(vector targetTransform[4], bool sendIntoRagdoll, bool performWhenPaused)CompartmentAccessComponent
GetOwner()CompartmentAccessComponent
GetVehicleIn(IEntity entity)CompartmentAccessComponentstatic
InterruptVehicleActionQueue(bool interruptCurrentAction, bool forced, bool replicate)CompartmentAccessComponent
IsGettingIn()CompartmentAccessComponent
IsGettingOut()CompartmentAccessComponent
IsInCompartment()CompartmentAccessComponent
IsInCompartmentADS()CompartmentAccessComponent
IsTargetVehicleAccessible(IEntity targetEntity)CompartmentAccessComponent
IsVehicleFlipped(float dotThreshold)CompartmentAccessComponent
KickFromVehicle(int doorInfoIndex)CompartmentAccessComponent
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)CompartmentAccessComponentprotected
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)CompartmentAccessComponentprotected
OnTicksOnRemoteProxy()GameComponent
OpenDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex)CompartmentAccessComponent
SetActivePilotCompartment(BaseCompartmentSlot pilotCompartment)CompartmentAccessComponent