◆ m_bCheckVisibility
| bool CoverQueryProperties.m_bCheckVisibility |
◆ m_bSelectHighestScore
| bool CoverQueryProperties.m_bSelectHighestScore |
◆ m_fCoverHeightMax
| float CoverQueryProperties.m_fCoverHeightMax = 10.0 |
◆ m_fCoverHeightMin
| float CoverQueryProperties.m_fCoverHeightMin |
◆ m_fCoverToThreatAngleCosMin
| float CoverQueryProperties.m_fCoverToThreatAngleCosMin = -1.0 |
◆ m_fNmAreaCostScale
| float CoverQueryProperties.m_fNmAreaCostScale = 1.0 |
◆ m_fQuerySectorAngleCosMin
| float CoverQueryProperties.m_fQuerySectorAngleCosMin = -1.0 |
◆ m_fScoreWeightDirection
| float CoverQueryProperties.m_fScoreWeightDirection |
◆ m_fScoreWeightDistance
| float CoverQueryProperties.m_fScoreWeightDistance = 1.0 |
◆ m_fSectorDistMax
| float CoverQueryProperties.m_fSectorDistMax |
◆ m_fSectorDistMin
| float CoverQueryProperties.m_fSectorDistMin |
◆ m_fVisibilityTraceFraction
| float CoverQueryProperties.m_fVisibilityTraceFraction = 0.5 |
◆ m_iMaxCoversToCheck
| int CoverQueryProperties.m_iMaxCoversToCheck |
◆ m_vNearestPolyHalfExtend
| vector CoverQueryProperties.m_vNearestPolyHalfExtend |
◆ m_vSectorDir
| vector CoverQueryProperties.m_vSectorDir |
◆ m_vSectorPos
| vector CoverQueryProperties.m_vSectorPos |
◆ m_vThreatPos
| vector CoverQueryProperties.m_vThreatPos |
The documentation for this interface was generated from the following file:
- GameCode/AI/CoverQueryProperties.c