◆ m_bCheckVisibility
bool CoverQueryProperties.m_bCheckVisibility |
◆ m_bSelectHighestScore
bool CoverQueryProperties.m_bSelectHighestScore |
◆ m_fCoverHeightMax
float CoverQueryProperties.m_fCoverHeightMax = 10.0 |
◆ m_fCoverHeightMin
float CoverQueryProperties.m_fCoverHeightMin |
◆ m_fCoverToThreatAngleCosMin
float CoverQueryProperties.m_fCoverToThreatAngleCosMin = -1.0 |
◆ m_fNmAreaCostScale
float CoverQueryProperties.m_fNmAreaCostScale = 1.0 |
◆ m_fQuerySectorAngleCosMin
float CoverQueryProperties.m_fQuerySectorAngleCosMin = -1.0 |
◆ m_fScoreWeightDirection
float CoverQueryProperties.m_fScoreWeightDirection |
◆ m_fScoreWeightDistance
float CoverQueryProperties.m_fScoreWeightDistance = 1.0 |
◆ m_fScoreWeightNavmeshRay
float CoverQueryProperties.m_fScoreWeightNavmeshRay = 1.0 |
◆ m_fSectorDistMax
float CoverQueryProperties.m_fSectorDistMax |
◆ m_fSectorDistMin
float CoverQueryProperties.m_fSectorDistMin |
◆ m_iMaxCoversToCheck
int CoverQueryProperties.m_iMaxCoversToCheck |
◆ m_vNearestPolyHalfExtend
vector CoverQueryProperties.m_vNearestPolyHalfExtend |
◆ m_vSectorDir
vector CoverQueryProperties.m_vSectorDir |
◆ m_vSectorPos
vector CoverQueryProperties.m_vSectorPos |
◆ m_vThreatPos
vector CoverQueryProperties.m_vThreatPos |
The documentation for this interface was generated from the following file:
- GameCode/AI/CoverQueryProperties.c