◆ m_bCheckVisibility
      
        
          | bool CoverQueryProperties.m_bCheckVisibility | 
        
      
 
 
◆ m_bSelectHighestScore
      
        
          | bool CoverQueryProperties.m_bSelectHighestScore | 
        
      
 
 
◆ m_fCoverHeightMax
      
        
          | float CoverQueryProperties.m_fCoverHeightMax = 10.0 | 
        
      
 
 
◆ m_fCoverHeightMin
      
        
          | float CoverQueryProperties.m_fCoverHeightMin | 
        
      
 
 
◆ m_fCoverToThreatAngleCosMin
      
        
          | float CoverQueryProperties.m_fCoverToThreatAngleCosMin = -1.0 | 
        
      
 
 
◆ m_fNmAreaCostScale
      
        
          | float CoverQueryProperties.m_fNmAreaCostScale = 1.0 | 
        
      
 
 
◆ m_fQuerySectorAngleCosMin
      
        
          | float CoverQueryProperties.m_fQuerySectorAngleCosMin = -1.0 | 
        
      
 
 
◆ m_fScoreWeightDirection
      
        
          | float CoverQueryProperties.m_fScoreWeightDirection | 
        
      
 
 
◆ m_fScoreWeightDistance
      
        
          | float CoverQueryProperties.m_fScoreWeightDistance = 1.0 | 
        
      
 
 
◆ m_fSectorDistMax
      
        
          | float CoverQueryProperties.m_fSectorDistMax | 
        
      
 
 
◆ m_fSectorDistMin
      
        
          | float CoverQueryProperties.m_fSectorDistMin | 
        
      
 
 
◆ m_fVisibilityTraceFraction
      
        
          | float CoverQueryProperties.m_fVisibilityTraceFraction = 0.5 | 
        
      
 
 
◆ m_iMaxCoversToCheck
      
        
          | int CoverQueryProperties.m_iMaxCoversToCheck | 
        
      
 
 
◆ m_vNearestPolyHalfExtend
      
        
          | vector CoverQueryProperties.m_vNearestPolyHalfExtend | 
        
      
 
 
◆ m_vSectorDir
      
        
          | vector CoverQueryProperties.m_vSectorDir | 
        
      
 
 
◆ m_vSectorPos
      
        
          | vector CoverQueryProperties.m_vSectorPos | 
        
      
 
 
◆ m_vThreatPos
      
        
          | vector CoverQueryProperties.m_vThreatPos | 
        
      
 
 
The documentation for this interface was generated from the following file:
- GameCode/AI/CoverQueryProperties.c