◆ GetOnHoverDescription()
override string DecoratorScripted_IsEqual.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray DecoratorScripted_IsEqual.GetVariablesIn |
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◆ TestFunction()
override bool DecoratorScripted_IsEqual.TestFunction |
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◆ VisibleInPalette()
override bool DecoratorScripted_IsEqual.VisibleInPalette |
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◆ PORT_VALUE1
const string DecoratorScripted_IsEqual.PORT_VALUE1 = "value1" |
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◆ PORT_VALUE2
const string DecoratorScripted_IsEqual.PORT_VALUE2 = "value2" |
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◆ s_aVarsIn
ref TStringArray DecoratorScripted_IsEqual.s_aVarsIn |
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Initial value:= {
}
static const string PORT_VALUE1
Definition: DecoratorScripted_IsEqual.c:4
static const string PORT_VALUE2
Definition: DecoratorScripted_IsEqual.c:5
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/DecoratorScripted_IsEqual.c