◆ GetOnHoverDescription()
  
  
      
        
          | static override string DecoratorScripted_IsEqual.GetOnHoverDescription  | 
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staticprotected   | 
  
 
 
◆ GetVariablesIn()
  
  
      
        
          | override TStringArray DecoratorScripted_IsEqual.GetVariablesIn  | 
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           | ) | 
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protected   | 
  
 
 
◆ TestFunction()
  
  
      
        
          | override bool DecoratorScripted_IsEqual.TestFunction  | 
          ( | 
          AIAgent |           owner | ) | 
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protected   | 
  
 
 
◆ VisibleInPalette()
  
  
      
        
          | static override bool DecoratorScripted_IsEqual.VisibleInPalette  | 
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           | ) | 
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staticprotected   | 
  
 
 
◆ PORT_VALUE1
  
  
      
        
          | const string DecoratorScripted_IsEqual.PORT_VALUE1 = "value1" | 
         
       
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static   | 
  
 
 
◆ PORT_VALUE2
  
  
      
        
          | const string DecoratorScripted_IsEqual.PORT_VALUE2 = "value2" | 
         
       
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static   | 
  
 
 
◆ s_aVarsIn
  
  
      
        
          | ref TStringArray DecoratorScripted_IsEqual.s_aVarsIn | 
         
       
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staticprotected   | 
  
 
Initial value:= {
    }
static const string PORT_VALUE1
Definition DecoratorScripted_IsEqual.c:4
 
static const string PORT_VALUE2
Definition DecoratorScripted_IsEqual.c:5
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Logical/DecoratorScripted_IsEqual.c