◆ GetBaseDamageMultiplier()
      
        
          | proto external float DestructibleEntityClass.GetBaseDamageMultiplier  | 
          ( | 
           | ) | 
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◆ GetDamageMultiplier()
      
        
          | proto external float DestructibleEntityClass.GetDamageMultiplier  | 
          ( | 
          EDamageType |           type | ) | 
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◆ GetDamageReduction()
      
        
          | proto external float DestructibleEntityClass.GetDamageReduction  | 
          ( | 
           | ) | 
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◆ GetDamageThreshold()
      
        
          | proto external float DestructibleEntityClass.GetDamageThreshold  | 
          ( | 
           | ) | 
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◆ GetDestructionPhase()
◆ GetMaxHealth()
      
        
          | proto external float DestructibleEntityClass.GetMaxHealth  | 
          ( | 
           | ) | 
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◆ GetNumDestructionPhases()
      
        
          | proto external int DestructibleEntityClass.GetNumDestructionPhases  | 
          ( | 
           | ) | 
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The documentation for this interface was generated from the following file:
- Game/generated/Entities/DestructibleEntityClass.c