◆ MergeHeatmapEntries()
Attempts to merge entries A and B.
If it returns true, B is discarded and A will be kept as the result of A+B We always merge the new entry into the main entry, as the main entry is more likely to already exist in the world. When false is returned, no changes are done.
- Parameters
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- Returns
- Returns true if a merge was done, false otherwise
Implemented in SCR_DestructionHeatmapRegion.
◆ OnDiag()
void DestructionHeatmapRegion.OnDiag |
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◆ ShouldUpdateHeatmap()
bool DestructionHeatmapRegion.ShouldUpdateHeatmap |
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The documentation for this interface was generated from the following file:
- Game/generated/Destruction/DestructionHeatmapRegion.c