◆ FilterSymbolsFromText()
string EditBoxFilterComponent.FilterSymbolsFromText |
( |
string |
text | ) |
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protected |
Get positino of last change Only do simple comparision since it's checking for not allowed inputs
◆ GetNumLimitOfCharacters()
int EditBoxFilterComponent.GetNumLimitOfCharacters |
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| ) |
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◆ HandlerAttached()
override void EditBoxFilterComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void EditBoxFilterComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ IsLastInputValid()
bool EditBoxFilterComponent.IsLastInputValid |
( |
| ) |
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◆ OnChange()
override bool EditBoxFilterComponent.OnChange |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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bool |
finished |
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) |
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◆ OnChangeMultiline()
bool EditBoxFilterComponent.OnChangeMultiline |
( |
| ) |
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protected |
◆ SetASCIIchars()
void EditBoxFilterComponent.SetASCIIchars |
( |
bool |
enabled | ) |
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◆ SetCharacterLimit() [1/2]
void EditBoxFilterComponent.SetCharacterLimit |
( |
int |
limit | ) |
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◆ SetCharacterLimit() [2/2]
void EditBoxFilterComponent.SetCharacterLimit |
( |
string |
list | ) |
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◆ SetCharBlacklist()
void EditBoxFilterComponent.SetCharBlacklist |
( |
string |
list | ) |
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◆ SetNumbers()
void EditBoxFilterComponent.SetNumbers |
( |
bool |
enabled | ) |
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◆ SetPunctuation()
void EditBoxFilterComponent.SetPunctuation |
( |
bool |
enabled | ) |
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◆ SetUTFMultibyte()
void EditBoxFilterComponent.SetUTFMultibyte |
( |
bool |
enabled | ) |
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◆ m_bLastInputValid
bool EditBoxFilterComponent.m_bLastInputValid = true |
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protected |
◆ m_OnInvalidInput
ref ScriptInvoker EditBoxFilterComponent.m_OnInvalidInput = new ScriptInvoker() |
◆ m_OnTextTooLong
ref ScriptInvoker EditBoxFilterComponent.m_OnTextTooLong = new ScriptInvoker() |
◆ m_OnValidInput
ref ScriptInvoker EditBoxFilterComponent.m_OnValidInput = new ScriptInvoker() |
◆ m_wMultilineEditBox
MultilineEditBoxWidget EditBoxFilterComponent.m_wMultilineEditBox |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/EditBoxFilterComponent.c