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override void | EOnCreate (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource instanceEntitySource, IEntityComponentSource componentSource, IEntityComponentSource componentCurrent) |
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string | GetClassName () |
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IEntityComponentSource | AddComponent (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource) |
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void | EOnDelete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) |
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void | EOnMove (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) |
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void | EditablePrefabsComponent_Base () |
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◆ EOnCreate()
override void EditablePrefabsComponent_PreviewEntity.EOnCreate |
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EditablePrefabsConfig | config, |
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WorldEditorAPI | api, |
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ResourceName | prefab, |
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string | targetPath, |
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IEntitySource | entitySource, |
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IEntitySource | instanceEntitySource, |
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IEntityComponentSource | componentSource, |
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IEntityComponentSource | componentCurrent ) |
- Parameters
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[in] | config | |
[in] | api | |
[in] | prefab | |
[in] | targetPath | |
[in] | entitySource | |
[in] | instanceEntitySource | |
[in] | componentSource | |
[in] | componentCurrent | |
Implements EditablePrefabsComponent_Base.
◆ m_bRuntime
bool EditablePrefabsComponent_PreviewEntity.m_bRuntime |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/EditablePrefabsComponent_PreviewEntity.c