|
| string | GetClassName () |
| |
| IEntityComponentSource | AddComponent (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource) |
| |
| void | EOnCreate (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource instanceEntitySource, IEntityComponentSource componentSource, IEntityComponentSource componentCurrent) |
| |
| void | EOnDelete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) |
| |
| void | EOnMove (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) |
| |
| void | EditablePrefabsComponent_Base () |
| |
◆ EditablePrefabsComponent_Base()
| void EditablePrefabsComponent_Base.EditablePrefabsComponent_Base |
( |
| ) |
|
◆ AddComponent()
| IEntityComponentSource EditablePrefabsComponent_Base.AddComponent |
( |
EditablePrefabsConfig | config, |
|
|
WorldEditorAPI | api, |
|
|
ResourceName | prefab, |
|
|
string | targetPath, |
|
|
IEntitySource | entitySource ) |
- Parameters
-
| [in] | config | |
| [in] | api | |
| [in] | prefab | |
| [in] | targetPath | |
| [in] | entitySource | |
- Returns
◆ EOnCreate()
| void EditablePrefabsComponent_Base.EOnCreate |
( |
EditablePrefabsConfig | config, |
|
|
WorldEditorAPI | api, |
|
|
ResourceName | prefab, |
|
|
string | targetPath, |
|
|
IEntitySource | entitySource, |
|
|
IEntitySource | instanceEntitySource, |
|
|
IEntityComponentSource | componentSource, |
|
|
IEntityComponentSource | componentCurrent ) |
◆ EOnDelete()
| void EditablePrefabsComponent_Base.EOnDelete |
( |
EditablePrefabsConfig | config, |
|
|
WorldEditorAPI | api, |
|
|
string | prefabPath ) |
◆ EOnMove()
| void EditablePrefabsComponent_Base.EOnMove |
( |
EditablePrefabsConfig | config, |
|
|
WorldEditorAPI | api, |
|
|
string | currentPath, |
|
|
string | newPath ) |
◆ GetClassName()
| string EditablePrefabsComponent_Base.GetClassName |
( |
| ) |
|
◆ m_Component
| ResourceName EditablePrefabsComponent_Base.m_Component |
|
protected |
◆ m_sClassname
| string EditablePrefabsComponent_Base.m_sClassname |
|
protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/EditablePrefabsComponent_Base.c