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string | GetClassName () |
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IEntityComponentSource | AddComponent (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource) |
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void | EOnCreate (EditablePrefabsConfig config, WorldEditorAPI api, ResourceName prefab, string targetPath, IEntitySource entitySource, IEntitySource instanceEntitySource, IEntityComponentSource componentSource, IEntityComponentSource componentCurrent) |
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void | EOnDelete (EditablePrefabsConfig config, WorldEditorAPI api, string prefabPath) |
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void | EOnMove (EditablePrefabsConfig config, WorldEditorAPI api, string currentPath, string newPath) |
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void | EditablePrefabsComponent_Base () |
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◆ EditablePrefabsComponent_Base()
void EditablePrefabsComponent_Base.EditablePrefabsComponent_Base |
( |
| ) |
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◆ AddComponent()
IEntityComponentSource EditablePrefabsComponent_Base.AddComponent |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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ResourceName |
prefab, |
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string |
targetPath, |
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IEntitySource |
entitySource |
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) |
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- Parameters
-
[in] | config | |
[in] | api | |
[in] | prefab | |
[in] | targetPath | |
[in] | entitySource | |
- Returns
◆ EOnCreate()
void EditablePrefabsComponent_Base.EOnCreate |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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ResourceName |
prefab, |
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string |
targetPath, |
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IEntitySource |
entitySource, |
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IEntitySource |
instanceEntitySource, |
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IEntityComponentSource |
componentSource, |
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IEntityComponentSource |
componentCurrent |
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) |
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◆ EOnDelete()
void EditablePrefabsComponent_Base.EOnDelete |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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string |
prefabPath |
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) |
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◆ EOnMove()
void EditablePrefabsComponent_Base.EOnMove |
( |
EditablePrefabsConfig |
config, |
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WorldEditorAPI |
api, |
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string |
currentPath, |
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string |
newPath |
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) |
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◆ GetClassName()
string EditablePrefabsComponent_Base.GetClassName |
( |
| ) |
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◆ m_Component
ResourceName EditablePrefabsComponent_Base.m_Component |
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protected |
◆ m_sClassname
string EditablePrefabsComponent_Base.m_sClassname |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/Editor/EditablePrefabsComponent/EditablePrefabsComponent_Base.c