◆ ButtonClose()
| bool EditorPlugin.ButtonClose |
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◆ Configure()
| override void EditorPlugin.Configure |
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◆ OnGameModeStarted()
| override void EditorPlugin.OnGameModeStarted |
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string | worldName, |
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string | gameMode, |
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bool | playFromCameraPos, |
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vector | cameraPosition, |
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vector | cameraAngles ) |
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◆ RunCommandline()
| override void EditorPlugin.RunCommandline |
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| ) |
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◆ Unpause()
| void EditorPlugin.Unpause |
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| ) |
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◆ m_bStartOnWorldEditorCamera
| bool EditorPlugin.m_bStartOnWorldEditorCamera |
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protected |
◆ m_bStartUnpaused
| bool EditorPlugin.m_bStartUnpaused |
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protected |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_EditorPlugin.c