◆ ButtonClose()
  
  
      
        
          | bool EditorPlugin.ButtonClose  | 
          ( | 
           | ) | 
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◆ Configure()
      
        
          | override void EditorPlugin.Configure  | 
          ( | 
           | ) | 
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◆ OnGameModeStarted()
  
  
      
        
          | override void EditorPlugin.OnGameModeStarted  | 
          ( | 
          string |           worldName,  | 
         
        
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          string |           gameMode,  | 
         
        
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          bool |           playFromCameraPos,  | 
         
        
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          vector |           cameraPosition,  | 
         
        
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          vector |           cameraAngles ) | 
         
       
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◆ RunCommandline()
      
        
          | override void EditorPlugin.RunCommandline  | 
          ( | 
           | ) | 
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◆ Unpause()
  
  
      
        
          | void EditorPlugin.Unpause  | 
          ( | 
           | ) | 
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◆ m_bStartOnWorldEditorCamera
  
  
      
        
          | bool EditorPlugin.m_bStartOnWorldEditorCamera | 
         
       
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◆ m_bStartUnpaused
  
  
      
        
          | bool EditorPlugin.m_bStartUnpaused | 
         
       
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_EditorPlugin.c