Arma Reforger Script API
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Terminates the game once target score is met. More...
Public Member Functions | |
int | GetScoreLimit () |
override void | OnPlayerScoreChanged (int playerId, SCR_BaseScoringSystemComponent scoring) |
Called via SCR_ScoringSystemComponent if player score changes. | |
override void | OnFactionScoreChanged (Faction faction, SCR_BaseScoringSystemComponent scoring) |
Called via SCR_ScoringSystemComponent if faction score changes. | |
void | OnPlayerScoreChanged (int playerId, SCR_BaseScoringSystemComponent scoring) |
Called via SCR_ScoringSystemComponent if player score changes. | |
void | OnFactionScoreChanged (Faction faction, SCR_BaseScoringSystemComponent scoring) |
Called via SCR_ScoringSystemComponent if faction score changes. | |
Protected Member Functions | |
void | Execute (SCR_GameModeEndData endData) |
Protected Attributes | |
int | m_iScoreLimit |
Protected Attributes inherited from IScoringAction | |
EScoringActionMode | m_eScoringMode |
Terminates the game once target score is met.
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protected |
int EndGameAction.GetScoreLimit | ( | ) |
override void EndGameAction.OnFactionScoreChanged | ( | Faction | faction, |
SCR_BaseScoringSystemComponent | scoring | ||
) |
Called via SCR_ScoringSystemComponent if faction score changes.
Implements IScoringAction.
override void EndGameAction.OnPlayerScoreChanged | ( | int | playerId, |
SCR_BaseScoringSystemComponent | scoring | ||
) |
Called via SCR_ScoringSystemComponent if player score changes.
[in] | playerId | PlayerId of target player |
[in] | scoreInfo | New scoring info of provided player |
Implements IScoringAction.
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protected |