Arma Reforger Script API
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EntityPersistenceConfig Interface Reference
Inheritance diagram for EntityPersistenceConfig:
PersistenceConfig

Public Attributes

bool m_bSelfSpawn
 Automatically spawn back the entity on load.
 
bool m_bStorageRoot
 If disabled the entity can only be stored as child of others.
 
EPersistenceParentHandling m_eParentHandling
 If and how to handle the entity being a child of a parent.
 
- Public Attributes inherited from PersistenceConfig
PersistenceCollection m_Collection
 What collection this will be put in.
 
ESaveGameType m_eSaveMask
 Chose on which save types this configuration will activate.
 
bool m_bSelfDelete
 Delete the persistent record when the instance is destructed in playmode.
 

Additional Inherited Members

- Public Member Functions inherited from PersistenceConfig
proto external bool IsScripted ()
 True if this config instance was modified and applied via SetConfig on the PersistenceSystem.
 

Member Data Documentation

◆ m_bSelfSpawn

bool EntityPersistenceConfig.m_bSelfSpawn

Automatically spawn back the entity on load.

◆ m_bStorageRoot

bool EntityPersistenceConfig.m_bStorageRoot

If disabled the entity can only be stored as child of others.

◆ m_eParentHandling

EPersistenceParentHandling EntityPersistenceConfig.m_eParentHandling

If and how to handle the entity being a child of a parent.


The documentation for this interface was generated from the following file: