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Arma Reforger Script API
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Public Attributes | |
| bool | m_bSelfSpawn |
| Automatically spawn back the entity on load. | |
| bool | m_bStorageRoot |
| If disabled the entity can only be stored as child of others. | |
| EPersistenceParentHandling | m_eParentHandling |
| If and how to handle the entity being a child of a parent. | |
Public Attributes inherited from PersistenceConfig | |
| PersistenceCollection | m_Collection |
| What collection this will be put in. | |
| ESaveGameType | m_eSaveMask |
| Chose on which save types this configuration will activate. | |
| bool | m_bSelfDelete |
| Delete the persistent record when the instance is destructed in playmode. | |
Additional Inherited Members | |
Public Member Functions inherited from PersistenceConfig | |
| proto external bool | IsScripted () |
| True if this config instance was modified and applied via SetConfig on the PersistenceSystem. | |
| bool EntityPersistenceConfig.m_bSelfSpawn |
Automatically spawn back the entity on load.
| bool EntityPersistenceConfig.m_bStorageRoot |
If disabled the entity can only be stored as child of others.
| EPersistenceParentHandling EntityPersistenceConfig.m_eParentHandling |
If and how to handle the entity being a child of a parent.