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static proto bool | IsPlayer (IEntity pEntity) |
| Returns true if.
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static proto bool | IsPlayerVehicle (IEntity pEntity) |
| Returns true if.
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static proto IEntity | GetPlayer () |
| Returns the local player entity if any.
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static proto bool | CanTreatAsProxy (IEntity pEntity, IEntity pParent) |
| Returns true if.
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static proto bool | GetAncestorToChildTransform (IEntity child, IEntity ancestor, out vector result[4]) |
| Returns a matrix that transforms a point in ancestor-space to child-space.
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static proto bool | GetChildToAncestorTransform (IEntity child, IEntity ancestor, out vector result[4]) |
| Returns a matrix that transforms a point in child-space to ancestor-space.
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◆ CanTreatAsProxy()
static proto bool EntityUtils.CanTreatAsProxy |
( |
IEntity |
pEntity, |
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IEntity |
pParent |
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) |
| |
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static |
Returns true if.
- Parameters
-
pEntity | can be treated as PROXY. Currently true for all non-STATIC and non-particle effect entities |
◆ GetAncestorToChildTransform()
static proto bool EntityUtils.GetAncestorToChildTransform |
( |
IEntity |
child, |
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|
IEntity |
ancestor, |
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out vector |
result[4] |
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) |
| |
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static |
Returns a matrix that transforms a point in ancestor-space to child-space.
- Parameters
-
| child | The Entity whose space is the target of the transformation. Can't be null. |
| ancestor | The Entity whose space is the source of the transformation. Can't be null. |
[out] | outResult | The output matrix transformation. |
- Returns
- true, if ancestor-descendant relationship was valid. Else false, in which case outResult is undefined.
◆ GetChildToAncestorTransform()
static proto bool EntityUtils.GetChildToAncestorTransform |
( |
IEntity |
child, |
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|
IEntity |
ancestor, |
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out vector |
result[4] |
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) |
| |
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static |
Returns a matrix that transforms a point in child-space to ancestor-space.
- Parameters
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| child | The Entity whose space is the source of the transformation. Can't be null. |
| ancestor | The Entity whose space is the target of the transformation. Can't be null. |
[out] | outResult | The output matrix transformation. |
- Returns
- true, if ancestor-descendant relationship was valid. Else false, in which case outResult is undefined.
◆ GetPlayer()
static proto IEntity EntityUtils.GetPlayer |
( |
| ) |
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static |
Returns the local player entity if any.
◆ IsPlayer()
static proto bool EntityUtils.IsPlayer |
( |
IEntity |
pEntity | ) |
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static |
Returns true if.
- Parameters
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◆ IsPlayerVehicle()
static proto bool EntityUtils.IsPlayerVehicle |
( |
IEntity |
pEntity | ) |
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static |
Returns true if.
- Parameters
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pEntity | is a vehicle the local player is controlling |
The documentation for this interface was generated from the following file:
- Game/generated/Entities/EntityUtils.c