Server search filtering.
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◆ FilteredServerParams()
| void FilteredServerParams.FilteredServerParams |
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◆ ActivateFilterValues()
Store all velues in filter array.
◆ AddModId()
| void FilteredServerParams.AddModId |
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string | sId | ) |
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◆ ClearModIds()
| void FilteredServerParams.ClearModIds |
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◆ FindFilterByInternalName()
Return filter with given internal name. Find filter within categories.
◆ FormatePlayersFilters()
| void FilteredServerParams.FormatePlayersFilters |
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out int | min, |
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out int | max, |
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out int | minCount, |
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out int | maxCount ) |
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Agregate combination of player filter to gain player count range.
◆ GetFavoriteFilter()
| bool FilteredServerParams.GetFavoriteFilter |
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◆ GetHostedScenarioModId()
| string FilteredServerParams.GetHostedScenarioModId |
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◆ GetRecentlyPlayedFilter()
| bool FilteredServerParams.GetRecentlyPlayedFilter |
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◆ GetScenarioId()
| string FilteredServerParams.GetScenarioId |
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◆ GetSearchText()
| string FilteredServerParams.GetSearchText |
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◆ GetSortOrder()
| string FilteredServerParams.GetSortOrder |
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◆ IsModdedFilterSelected()
| bool FilteredServerParams.IsModdedFilterSelected |
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◆ OnPack()
| override void FilteredServerParams.OnPack |
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◆ SetCommunityFilter()
| void FilteredServerParams.SetCommunityFilter |
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bool | displayCommunity | ) |
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◆ SetFavoriteFilter()
| void FilteredServerParams.SetFavoriteFilter |
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bool | isAllowed | ) |
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◆ SetFilters()
Go through filters in categories and create uncategorized filter list.
◆ SetHostAddress()
| void FilteredServerParams.SetHostAddress |
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string | address | ) |
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Setup host address param and clear join code.
◆ SetHostedScenarioModId()
| void FilteredServerParams.SetHostedScenarioModId |
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string | id | ) |
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◆ SetJoinCode()
| void FilteredServerParams.SetJoinCode |
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string | joinCode | ) |
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Setup join code param and clear host address.
◆ SetOfficialFilter()
| void FilteredServerParams.SetOfficialFilter |
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bool | displayOfficial | ) |
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◆ SetOwnedOnly()
| void FilteredServerParams.SetOwnedOnly |
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bool | showOwned | ) |
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◆ SetRecentlyPlayedFilter()
| void FilteredServerParams.SetRecentlyPlayedFilter |
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bool | isAllowed | ) |
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◆ SetScenarioId()
| void FilteredServerParams.SetScenarioId |
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string | id | ) |
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◆ SetSearch()
| void FilteredServerParams.SetSearch |
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string | sInput | ) |
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◆ SetSorting()
| void FilteredServerParams.SetSorting |
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string | mOrder, |
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bool | bAscendent ) |
◆ SetUsePlayerLimit()
| void FilteredServerParams.SetUsePlayerLimit |
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bool | use | ) |
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◆ CATEGORY_PLAYERS
| const string FilteredServerParams.CATEGORY_PLAYERS = "Players" |
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◆ CATEGORY_VERSION
| const string FilteredServerParams.CATEGORY_VERSION = "Version" |
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◆ directJoinCode
| string FilteredServerParams.directJoinCode = "" |
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◆ FILTER_COMMUNITY
| const string FilteredServerParams.FILTER_COMMUNITY = "community" |
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◆ FILTER_CROSS_PLAY
| const string FilteredServerParams.FILTER_CROSS_PLAY = "gameClientFilter" |
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◆ FILTER_FAVORITES
| const string FilteredServerParams.FILTER_FAVORITES = "favorites" |
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◆ FILTER_MODDED
| const string FilteredServerParams.FILTER_MODDED = "modded" |
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◆ FILTER_OFFICIAL
| const string FilteredServerParams.FILTER_OFFICIAL = "official" |
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◆ FILTER_RECENT_SERVERS
| const string FilteredServerParams.FILTER_RECENT_SERVERS = "oldestJoinInSeconds" |
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◆ FILTER_VERSION
| const string FilteredServerParams.FILTER_VERSION = "gameVersion" |
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◆ hostAddress
| string FilteredServerParams.hostAddress = "" |
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◆ hostedScenarioModId
| string FilteredServerParams.hostedScenarioModId = "" |
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◆ m_aDefaultFilters
◆ m_aFiltersUncategorized
◆ m_bCommunityOn
| bool FilteredServerParams.m_bCommunityOn = false |
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◆ m_bCrossPlayFilterSelected
| bool FilteredServerParams.m_bCrossPlayFilterSelected |
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◆ m_bFavoriteFilterOn
| bool FilteredServerParams.m_bFavoriteFilterOn = false |
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◆ m_bModdedFilterSelected
| bool FilteredServerParams.m_bModdedFilterSelected |
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◆ m_bOfficialOn
| bool FilteredServerParams.m_bOfficialOn = false |
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◆ m_bRecentlyPlayedOn
| bool FilteredServerParams.m_bRecentlyPlayedOn = false |
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◆ m_bUsePlayerLimit
| bool FilteredServerParams.m_bUsePlayerLimit = true |
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◆ m_Filter
◆ modIds
| ref array<string> FilteredServerParams.modIds = new array<string> |
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◆ order
| string FilteredServerParams.order = SORT_NAME |
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◆ RECENT_SERVERS_SECONDS
| const int FilteredServerParams.RECENT_SERVERS_SECONDS = 60 * 60 * 24 * 7 |
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◆ scenarioId
| string FilteredServerParams.scenarioId = "" |
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◆ SORT_ASCENDENT
| const string FilteredServerParams.SORT_ASCENDENT = "ascendent" |
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◆ SORT_NAME
| const string FilteredServerParams.SORT_NAME = "SessionName" |
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◆ SORT_PING
| const string FilteredServerParams.SORT_PING = "Ping" |
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◆ text
| string FilteredServerParams.text = "" |
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◆ VALUE_PLAYERS_MAX
| const string FilteredServerParams.VALUE_PLAYERS_MAX = "maxPlayersPercent" |
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◆ VALUE_PLAYERS_MAX_COUNT
| const string FilteredServerParams.VALUE_PLAYERS_MAX_COUNT = "maxPlayersCount" |
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◆ VALUE_PLAYERS_MIN
| const string FilteredServerParams.VALUE_PLAYERS_MIN = "minPlayersPercent" |
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◆ VALUE_PLAYERS_MIN_COUNT
| const string FilteredServerParams.VALUE_PLAYERS_MIN_COUNT = "minPlayersCount" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/ServerBrowser/ServerBrowserFiltering.c