Server search filtering.
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◆ FilteredServerParams()
void FilteredServerParams.FilteredServerParams |
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◆ ActivateFilterValues()
Store all velues in filter array.
◆ AddModId()
void FilteredServerParams.AddModId |
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string |
sId | ) |
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◆ ClearModIds()
void FilteredServerParams.ClearModIds |
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◆ DefaulFilterFavorite()
void FilteredServerParams.DefaulFilterFavorite |
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Setup default filters with favorites filtered only.
◆ DefaulFilterRecentlyPlayed()
void FilteredServerParams.DefaulFilterRecentlyPlayed |
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Setup default filters with recently played filtered only.
◆ DefaultFilter()
void FilteredServerParams.DefaultFilter |
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◆ FindFilterByInternalName()
Return filter with given internal name. Find filter within categories.
◆ FormatePlayersFilters()
void FilteredServerParams.FormatePlayersFilters |
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out int |
min, |
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out int |
max, |
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out int |
minCount, |
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out int |
maxCount |
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Agregate combination of player filter to gain player count range.
◆ GetFavoriteFilter()
bool FilteredServerParams.GetFavoriteFilter |
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◆ GetHostedScenarioModId()
string FilteredServerParams.GetHostedScenarioModId |
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◆ GetRecentlyPlayedFilter()
bool FilteredServerParams.GetRecentlyPlayedFilter |
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◆ GetScenarioId()
string FilteredServerParams.GetScenarioId |
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◆ GetSearchText()
string FilteredServerParams.GetSearchText |
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◆ GetSelectedTab()
int FilteredServerParams.GetSelectedTab |
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◆ GetSortOrder()
string FilteredServerParams.GetSortOrder |
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◆ IsCrossPlayFilterSelected()
bool FilteredServerParams.IsCrossPlayFilterSelected |
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◆ IsModdedFilterSelected()
bool FilteredServerParams.IsModdedFilterSelected |
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◆ OnPack()
override void FilteredServerParams.OnPack |
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◆ RestoreFilters()
void FilteredServerParams.RestoreFilters |
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◆ SetFavoriteFilter()
void FilteredServerParams.SetFavoriteFilter |
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bool |
isAllowed | ) |
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◆ SetFilters()
Go thorught filters in categories and create uncatergorized filter list.
◆ SetHostAddress()
void FilteredServerParams.SetHostAddress |
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string |
address | ) |
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Setup host address param and clear join code.
◆ SetHostedScenarioModId()
void FilteredServerParams.SetHostedScenarioModId |
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string |
id | ) |
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◆ SetJoinCode()
void FilteredServerParams.SetJoinCode |
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string |
joinCode | ) |
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Setup join code param and clear host address.
◆ SetOfficialFilter()
void FilteredServerParams.SetOfficialFilter |
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bool |
activate, |
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bool |
displayOfficial |
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◆ SetOwnedOnly()
void FilteredServerParams.SetOwnedOnly |
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bool |
showOwned | ) |
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◆ SetRecentlyPlayedFilter()
void FilteredServerParams.SetRecentlyPlayedFilter |
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bool |
isAllowed | ) |
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◆ SetScenarioId()
void FilteredServerParams.SetScenarioId |
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string |
id | ) |
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◆ SetSearch()
void FilteredServerParams.SetSearch |
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string |
sInput | ) |
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◆ SetSelectedTab()
void FilteredServerParams.SetSelectedTab |
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int |
tabId | ) |
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◆ SetSorting()
void FilteredServerParams.SetSorting |
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string |
mOrder, |
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bool |
bAscendent |
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◆ SetUsePlayerLimit()
void FilteredServerParams.SetUsePlayerLimit |
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bool |
use | ) |
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◆ CATEGORY_PLAYERS
const string FilteredServerParams.CATEGORY_PLAYERS = "Players" |
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◆ CATEGORY_VERSION
const string FilteredServerParams.CATEGORY_VERSION = "Version" |
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◆ directJoinCode
string FilteredServerParams.directJoinCode = "" |
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◆ FILTER_COMMUNITY
const string FilteredServerParams.FILTER_COMMUNITY = "community" |
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◆ FILTER_CROSS_PLAY
const string FilteredServerParams.FILTER_CROSS_PLAY = "gameClientFilter" |
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◆ FILTER_FAVORITES
const string FilteredServerParams.FILTER_FAVORITES = "favorites" |
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◆ FILTER_MODDED
const string FilteredServerParams.FILTER_MODDED = "modded" |
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◆ FILTER_OFFICIAL
const string FilteredServerParams.FILTER_OFFICIAL = "official" |
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◆ FILTER_RECENT_SERVERS
const string FilteredServerParams.FILTER_RECENT_SERVERS = "oldestJoinInSeconds" |
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◆ FILTER_VERSION
const string FilteredServerParams.FILTER_VERSION = "gameVersion" |
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◆ hostAddress
string FilteredServerParams.hostAddress = "" |
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◆ hostedScenarioModId
string FilteredServerParams.hostedScenarioModId = "" |
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◆ lockedBoth
int FilteredServerParams.lockedBoth = 0 |
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◆ m_aDefaultFilters
◆ m_aFiltersUncategorized
◆ m_bCrossPlayFilterSelected
bool FilteredServerParams.m_bCrossPlayFilterSelected |
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◆ m_bFavoriteFilterOn
bool FilteredServerParams.m_bFavoriteFilterOn = false |
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◆ m_bModdedFilterSelected
bool FilteredServerParams.m_bModdedFilterSelected |
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◆ m_bOfficialDisplay
bool FilteredServerParams.m_bOfficialDisplay = false |
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◆ m_bOfficialOn
bool FilteredServerParams.m_bOfficialOn = false |
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◆ m_bRecentlyPlayedOn
bool FilteredServerParams.m_bRecentlyPlayedOn = false |
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◆ m_bUsePlayerLimit
bool FilteredServerParams.m_bUsePlayerLimit = true |
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◆ m_Filter
◆ m_iSelectedTab
int FilteredServerParams.m_iSelectedTab = 0 |
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◆ modIds
ref array<string> FilteredServerParams.modIds = new array<string> |
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◆ order
string FilteredServerParams.order = SORT_NAME |
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◆ RECENT_SERVERS_SECONDS
const int FilteredServerParams.RECENT_SERVERS_SECONDS = 60 * 60 * 24 * 7 |
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◆ scenarioId
string FilteredServerParams.scenarioId = "" |
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◆ SORT_ASCENDENT
const string FilteredServerParams.SORT_ASCENDENT = "ascendent" |
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◆ SORT_NAME
const string FilteredServerParams.SORT_NAME = "SessionName" |
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◆ SORT_PING
const string FilteredServerParams.SORT_PING = "Ping" |
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◆ text
string FilteredServerParams.text = "" |
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◆ VALUE_PLAYERS_MAX
const string FilteredServerParams.VALUE_PLAYERS_MAX = "maxPlayersPercent" |
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◆ VALUE_PLAYERS_MAX_COUNT
const string FilteredServerParams.VALUE_PLAYERS_MAX_COUNT = "maxPlayersCount" |
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◆ VALUE_PLAYERS_MIN
const string FilteredServerParams.VALUE_PLAYERS_MIN = "minPlayersPercent" |
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◆ VALUE_PLAYERS_MIN_COUNT
const string FilteredServerParams.VALUE_PLAYERS_MIN_COUNT = "minPlayersCount" |
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The documentation for this interface was generated from the following file:
- Game/UI/Menu/ServerBrowser/ServerBrowserFiltering.c