Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
FireDamageSystem Interface Reference
Inheritance diagram for FireDamageSystem:
[legend]

Public Member Functions

override bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
override void OnDiag (float timeSlice)
 
void Register (SCR_DamageManagerComponent component)
 
void Unregister (SCR_DamageManagerComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 

Protected Attributes

ref array< SCR_DamageManagerComponentm_aDamageManagers = {}
 

Member Function Documentation

◆ OnDiag()

override void FireDamageSystem.OnDiag ( float  timeSlice)

◆ OnUpdate()

override void FireDamageSystem.OnUpdate ( ESystemPoint  point)
protected

◆ Register()

void FireDamageSystem.Register ( SCR_DamageManagerComponent  component)
Parameters
componentmust not be null

◆ ShouldBePaused()

override bool FireDamageSystem.ShouldBePaused ( )

Is this system should be paused while the simulation is paused?

Implements GameSystem.

◆ Unregister()

void FireDamageSystem.Unregister ( SCR_DamageManagerComponent  component)

Member Data Documentation

◆ m_aDamageManagers

ref array<SCR_DamageManagerComponent> FireDamageSystem.m_aDamageManagers = {}
protected

The documentation for this interface was generated from the following file: