Arma Reforger Script API
|
Public Member Functions | |
override bool | ShouldBePaused () |
Is this system should be paused while the simulation is paused? | |
override void | OnDiag (float timeSlice) |
void | Register (SCR_DamageManagerComponent component) |
void | Unregister (SCR_DamageManagerComponent component) |
Public Member Functions inherited from GameSystem | |
bool | ShouldBePaused () |
Is this system should be paused while the simulation is paused? | |
bool | ShouldBeEnabledInEditMode () |
Is this system should be enabled inside the editor. | |
Protected Member Functions | |
override void | OnUpdate (ESystemPoint point) |
Protected Attributes | |
ref array< SCR_DamageManagerComponent > | m_aDamageManagers = {} |
override void FireDamageSystem.OnDiag | ( | float | timeSlice | ) |
|
protected |
void FireDamageSystem.Register | ( | SCR_DamageManagerComponent | component | ) |
component | must not be null |
override bool FireDamageSystem.ShouldBePaused | ( | ) |
Is this system should be paused while the simulation is paused?
Implements GameSystem.
void FireDamageSystem.Unregister | ( | SCR_DamageManagerComponent | component | ) |
|
protected |