|
| static override void | InitInfo (WorldSystemInfo outInfo) |
| |
◆ InitInfo()
| static override void FireDamageSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
|
|
static |
◆ OnDiag()
| override void FireDamageSystem.OnDiag |
( |
float | timeSlice | ) |
|
◆ OnUpdatePoint()
| override void FireDamageSystem.OnUpdatePoint |
( |
WorldUpdatePointArgs | args | ) |
|
|
protected |
◆ Register()
- Parameters
-
| component | must not be null |
◆ ShouldBePaused()
| override bool FireDamageSystem.ShouldBePaused |
( |
| ) |
|
Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ Unregister()
◆ m_aDamageManagers
The documentation for this interface was generated from the following file:
- Game/Systems/FireDamageSystem.c