|
static override void | InitInfo (WorldSystemInfo outInfo) |
|
|
override void | OnUpdate (ESystemPoint point) |
|
◆ InitInfo()
static override void FireDamageSystem.InitInfo |
( |
WorldSystemInfo | outInfo | ) |
|
|
static |
◆ OnDiag()
override void FireDamageSystem.OnDiag |
( |
float | timeSlice | ) |
|
◆ OnUpdate()
override void FireDamageSystem.OnUpdate |
( |
ESystemPoint | point | ) |
|
|
protected |
◆ Register()
- Parameters
-
component | must not be null |
◆ ShouldBePaused()
override bool FireDamageSystem.ShouldBePaused |
( |
| ) |
|
Is this system should be paused while the simulation is paused?
Implements GameSystem.
◆ Unregister()
◆ m_aDamageManagers
The documentation for this interface was generated from the following file:
- Game/Systems/FireDamageSystem.c