Arma Reforger Script API
Loading...
Searching...
No Matches
GameSystem Interface Reference

System for use in GameCode. More...

Inheritance diagram for GameSystem:
AIAmbientLightProbeSystem AIFlockUpdateSystem AIObstacleAvoidanceSystem AISmartActionSystem AIVehicleKnowledgeSystem AnimateWidgetSystem AoeDamageSystem BirdAnimationsUpdateSystem BoidsSystem BuoyancySystem CamerasSystem CampaignBasesSystem CharacterIgnoreDamageSystem CharacterLeaningSystem DecalSystem DeployMenuSystem DestructionHeatmapSystem DistanceParticleEffectSystem DoorSystem EffectManagerSystem FallDamageInspectorSystem FireDamageSystem FlattenGrassSystem FuelConsumptionSystem FuelSystem GadgetManagersSystem GadgetsSystem GarbageSystem HUDSystem HandleAimingUpdateSystem HandleAnimatedColliderSystem HandleAnimationsInterpolateSystem HandleAnimationsKeyframeNwkSystem HandleAnimationsKeyframeSystem HandleAnimationsReplaySystem HandleClothsPhysicUpdateSystem HandleClothsPositionUpdateSystem HandleControlsSystem HandleDamageSystem HandleFireRequestsSystem HandleItemAnimationsSystem HandlePlayerControllersUpdateSystem HandleRagdollSystem HandleUpdateVONControllersSystem HitRegistrationSystem InteractionBlockSystem InteractionSystem InventoryStreamingSystem InventorySystem LightManagersSystem LongRangeSoundSystem MotorExhaustSystem NotificationsSystem NwkMovementConsumerSystem NwkMovementProducerSystem PerceivableSystem PerceptionSystem PersistenceSystem ProcAnimSystem ProjectileSimulationSystem RadialMenuSystem RecordInactivePhysEntitiesStateSystem RegionalActionsSystem ReplicatedCamerasSystem RespawnSystem RestoreInactivePhysEntitiesStateSystem RplComponentDebugDrawSystem SCR_AmbientPatrolSystem SCR_AmbientVehicleSystem SCR_AnimatedBeltSystem SCR_BloodOnClothesSystem SCR_DamageSufferingSystem SCR_DeployableSpawnPointSystem SCR_MapMarkerManagerSystem SCR_MilitaryBaseSystem SCR_PhysicsObserverSystem SCR_RadioCoverageSystem SCR_ResourceSystem SCR_ScenarioFrameworkCallQueueSystem SCR_ScenarioFrameworkSystem SCR_SuppliesTransportSystem SCR_TaskSystem SCR_VoiceoverSystem SignalsManagersSystem StaminaSystem TagSystem VehicleDebugDrawSystem VehiclePostSimulationSystem VehicleSimulationSystem VehicleUpdateAnimsSystem VehicleUpdateSignalsSystem VehiclesDustSystem VicinitySystem VoNSystem VolumesDebugSystem

Public Member Functions

bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Detailed Description

System for use in GameCode.

Member Function Documentation

◆ ShouldBeEnabledInEditMode()

bool GameSystem.ShouldBeEnabledInEditMode ( )

Is this system should be enabled inside the editor.

Implemented in AnimateWidgetSystem.

◆ ShouldBePaused()

bool GameSystem.ShouldBePaused ( )

The documentation for this interface was generated from the following file: