Arma Reforger Script API
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GameSystem Interface Reference
Inheritance diagram for GameSystem:
AISmartActionSystem AnimateWidgetSystem CampaignBasesSystem DeployMenuSystem EffectManagerSystem FireDamageSystem FuelConsumptionSystem GadgetManagersSystem GadgetsSystem GarbageSystem HandleUpdateVONControllersSystem InteractionBlockSystem LongRangeSoundSystem MotorExhaustSystem NotificationsSystem RadialMenuSystem SCR_AmbientPatrolSystem SCR_AmbientVehicleSystem SCR_AnimatedBeltSystem SCR_BloodOnClothesSystem SCR_DeployableSpawnPointSystem SCR_MapMarkerManagerSystem SCR_MilitaryBaseSystem SCR_RadioCoverageSystem SCR_ResourceSystem SCR_ScenarioFrameworkCallQueueSystem SCR_ScenarioFrameworkSystem SCR_VoiceoverSystem TagSystem VehiclesDustSystem

Public Member Functions

bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Member Function Documentation

◆ ShouldBeEnabledInEditMode()

bool GameSystem.ShouldBeEnabledInEditMode ( )

Is this system should be enabled inside the editor.

Implemented in AnimateWidgetSystem.

◆ ShouldBePaused()

bool GameSystem.ShouldBePaused ( )

The documentation for this interface was generated from the following file: