◆ ForestGeneratorGrid()
void ForestGeneratorGrid.ForestGeneratorGrid |
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float | gridSize | ) |
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◆ AddEntry()
◆ Clear()
proto external void ForestGeneratorGrid.Clear |
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| ) |
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◆ CountEntriesAround()
proto external void ForestGeneratorGrid.CountEntriesAround |
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vector | pos, |
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float | radius, |
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out array< float > | treesAround ) |
◆ GetEntry()
◆ GetEntryCount()
proto external int ForestGeneratorGrid.GetEntryCount |
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| ) |
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◆ IsColliding()
proto external bool ForestGeneratorGrid.IsColliding |
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vector | pos, |
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ForestGeneratorTreeBase | tree, |
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array< int > | entriesCollideWith = null ) |
◆ IsInBounds()
proto external bool ForestGeneratorGrid.IsInBounds |
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int | x, |
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int | y ) |
◆ RemoveEntry()
◆ RemoveEntryByIndex()
proto external void ForestGeneratorGrid.RemoveEntryByIndex |
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int | index | ) |
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◆ Resize()
proto external void ForestGeneratorGrid.Resize |
( |
float | x, |
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float | y ) |
◆ SetPointOffset()
proto external void ForestGeneratorGrid.SetPointOffset |
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float | x, |
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float | y ) |
The documentation for this interface was generated from the following file:
- Game/generated/Generators/ForestGeneratorGrid.c