◆ ForestGeneratorGrid()
      
        
          | void ForestGeneratorGrid.ForestGeneratorGrid  | 
          ( | 
          float |           gridSize | ) | 
           | 
        
      
 
 
◆ AddEntry()
◆ Clear()
      
        
          | proto external void ForestGeneratorGrid.Clear  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ CountEntriesAround()
      
        
          | proto external void ForestGeneratorGrid.CountEntriesAround  | 
          ( | 
          vector |           pos,  | 
        
        
           | 
           | 
          float |           radius,  | 
        
        
           | 
           | 
          out array< float > |           treesAround ) | 
        
      
 
 
◆ GetEntry()
◆ GetEntryCount()
      
        
          | proto external int ForestGeneratorGrid.GetEntryCount  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ IsColliding()
      
        
          | proto external bool ForestGeneratorGrid.IsColliding  | 
          ( | 
          vector |           pos,  | 
        
        
           | 
           | 
          ForestGeneratorTreeBase |           tree,  | 
        
        
           | 
           | 
          array< int > |           entriesCollideWith = null ) | 
        
      
 
 
◆ IsInBounds()
      
        
          | proto external bool ForestGeneratorGrid.IsInBounds  | 
          ( | 
          int |           x,  | 
        
        
           | 
           | 
          int |           y ) | 
        
      
 
 
◆ RemoveEntry()
◆ RemoveEntryByIndex()
      
        
          | proto external void ForestGeneratorGrid.RemoveEntryByIndex  | 
          ( | 
          int |           index | ) | 
           | 
        
      
 
 
◆ Resize()
      
        
          | proto external void ForestGeneratorGrid.Resize  | 
          ( | 
          float |           x,  | 
        
        
           | 
           | 
          float |           y ) | 
        
      
 
 
◆ SetPointOffset()
      
        
          | proto external void ForestGeneratorGrid.SetPointOffset  | 
          ( | 
          float |           x,  | 
        
        
           | 
           | 
          float |           y ) | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/generated/Generators/ForestGeneratorGrid.c