Arma Reforger Script API
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ForestGeneratorGrid Interface Reference
Inheritance diagram for ForestGeneratorGrid:

Public Member Functions

void ForestGeneratorGrid (float gridSize)
 
proto external void Clear ()
 
proto external bool IsInBounds (int x, int y)
 
proto external void Resize (float x, float y)
 
proto external void SetPointOffset (float x, float y)
 
proto external bool IsColliding (vector pos, ForestGeneratorTreeBase tree, array< int > entriesCollideWith=null)
 
proto external void CountEntriesAround (vector pos, float radius, out array< float > treesAround)
 
proto external int GetEntryCount ()
 
proto SCR_ForestGeneratorTreeBase GetEntry (int index, out vector position)
 
proto external void AddEntry (SCR_ForestGeneratorTreeBase tree, vector position)
 
proto external void RemoveEntry (ForestGeneratorTreeBase tree)
 
proto external void RemoveEntryByIndex (int index)
 

Constructor & Destructor Documentation

◆ ForestGeneratorGrid()

void ForestGeneratorGrid.ForestGeneratorGrid ( float gridSize)

Member Function Documentation

◆ AddEntry()

proto external void ForestGeneratorGrid.AddEntry ( SCR_ForestGeneratorTreeBase tree,
vector position )

◆ Clear()

proto external void ForestGeneratorGrid.Clear ( )

◆ CountEntriesAround()

proto external void ForestGeneratorGrid.CountEntriesAround ( vector pos,
float radius,
out array< float > treesAround )

◆ GetEntry()

proto SCR_ForestGeneratorTreeBase ForestGeneratorGrid.GetEntry ( int index,
out vector position )

◆ GetEntryCount()

proto external int ForestGeneratorGrid.GetEntryCount ( )

◆ IsColliding()

proto external bool ForestGeneratorGrid.IsColliding ( vector pos,
ForestGeneratorTreeBase tree,
array< int > entriesCollideWith = null )

◆ IsInBounds()

proto external bool ForestGeneratorGrid.IsInBounds ( int x,
int y )

◆ RemoveEntry()

proto external void ForestGeneratorGrid.RemoveEntry ( ForestGeneratorTreeBase tree)

◆ RemoveEntryByIndex()

proto external void ForestGeneratorGrid.RemoveEntryByIndex ( int index)

◆ Resize()

proto external void ForestGeneratorGrid.Resize ( float x,
float y )

◆ SetPointOffset()

proto external void ForestGeneratorGrid.SetPointOffset ( float x,
float y )

The documentation for this interface was generated from the following file: