◆ AdjustScale()
void SCR_ForestGeneratorTreeBase.AdjustScale |
( |
| ) |
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◆ m_eType
SCR_ETreeType SCR_ForestGeneratorTreeBase.m_eType |
◆ m_fBotDistance
float SCR_ForestGeneratorTreeBase.m_fBotDistance |
◆ m_fMaxScale
float SCR_ForestGeneratorTreeBase.m_fMaxScale |
◆ m_fMinScale
float SCR_ForestGeneratorTreeBase.m_fMinScale |
◆ m_fRandomPitchAngle
float SCR_ForestGeneratorTreeBase.m_fRandomPitchAngle |
◆ m_fRandomRollAngle
float SCR_ForestGeneratorTreeBase.m_fRandomRollAngle |
◆ m_fScale
float SCR_ForestGeneratorTreeBase.m_fScale = 2 |
◆ m_fVerticalOffset
float SCR_ForestGeneratorTreeBase.m_fVerticalOffset |
◆ m_iGroupIndex
int SCR_ForestGeneratorTreeBase.m_iGroupIndex |
◆ m_Prefab
ResourceName SCR_ForestGeneratorTreeBase.m_Prefab |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorObjects.c