◆ AdjustScale()
      
        
          | void SCR_ForestGeneratorTreeBase.AdjustScale  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_eType
      
        
          | SCR_ETreeType SCR_ForestGeneratorTreeBase.m_eType | 
        
      
 
 
◆ m_fBotDistance
      
        
          | float SCR_ForestGeneratorTreeBase.m_fBotDistance | 
        
      
 
 
◆ m_fMaxScale
      
        
          | float SCR_ForestGeneratorTreeBase.m_fMaxScale | 
        
      
 
 
◆ m_fMinScale
      
        
          | float SCR_ForestGeneratorTreeBase.m_fMinScale | 
        
      
 
 
◆ m_fRandomPitchAngle
      
        
          | float SCR_ForestGeneratorTreeBase.m_fRandomPitchAngle | 
        
      
 
 
◆ m_fRandomRollAngle
      
        
          | float SCR_ForestGeneratorTreeBase.m_fRandomRollAngle | 
        
      
 
 
◆ m_fScale
      
        
          | float SCR_ForestGeneratorTreeBase.m_fScale = 2 | 
        
      
 
 
◆ m_fVerticalOffset
      
        
          | float SCR_ForestGeneratorTreeBase.m_fVerticalOffset | 
        
      
 
 
◆ m_iGroupIndex
      
        
          | int SCR_ForestGeneratorTreeBase.m_iGroupIndex | 
        
      
 
 
◆ m_Prefab
      
        
          | ResourceName SCR_ForestGeneratorTreeBase.m_Prefab | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorObjects.c