◆ AdjustScale()
| void SCR_ForestGeneratorTreeBase.AdjustScale |
( |
| ) |
|
◆ m_eType
| SCR_ETreeType SCR_ForestGeneratorTreeBase.m_eType |
◆ m_fBotDistance
| float SCR_ForestGeneratorTreeBase.m_fBotDistance |
◆ m_fMaxScale
| float SCR_ForestGeneratorTreeBase.m_fMaxScale |
◆ m_fMinScale
| float SCR_ForestGeneratorTreeBase.m_fMinScale |
◆ m_fRandomPitchAngle
| float SCR_ForestGeneratorTreeBase.m_fRandomPitchAngle |
◆ m_fRandomRollAngle
| float SCR_ForestGeneratorTreeBase.m_fRandomRollAngle |
◆ m_fScale
| float SCR_ForestGeneratorTreeBase.m_fScale = 2 |
◆ m_fVerticalOffset
| float SCR_ForestGeneratorTreeBase.m_fVerticalOffset |
◆ m_iGroupIndex
| int SCR_ForestGeneratorTreeBase.m_iGroupIndex |
◆ m_Prefab
| ResourceName SCR_ForestGeneratorTreeBase.m_Prefab |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorObjects.c