◆ m_aGroupProbas
      
        
          | ref array<float> ForestGeneratorLevel.m_aGroupProbas = {} | 
        
      
 
 
◆ m_aOutlineScaleCurve
      
        
          | ref Curve ForestGeneratorLevel.m_aOutlineScaleCurve | 
        
      
 
 
◆ m_aTreeGroups
◆ m_bGenerate
      
        
          | bool ForestGeneratorLevel.m_bGenerate | 
        
      
 
 
◆ m_eType
      
        
          | SCR_EForestGeneratorLevelType ForestGeneratorLevel.m_eType | 
        
      
 
 
◆ m_fDensity
      
        
          | float ForestGeneratorLevel.m_fDensity | 
        
      
 
 
◆ m_fOutlineScaleCurveDistance
      
        
          | float ForestGeneratorLevel.m_fOutlineScaleCurveDistance | 
        
      
 
 
◆ SCALE_CURVE_MAX_VALUE
  
  
      
        
          | const float ForestGeneratorLevel.SCALE_CURVE_MAX_VALUE = 1 | 
         
       
   | 
  
static   | 
  
 
 
◆ SCALE_CURVE_MIN_VALUE
  
  
      
        
          | const float ForestGeneratorLevel.SCALE_CURVE_MIN_VALUE = 0 | 
         
       
   | 
  
static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorLevels.c