◆ m_aGroupProbas
| ref array<float> ForestGeneratorLevel.m_aGroupProbas = {} |
◆ m_aOutlineScaleCurve
| ref Curve ForestGeneratorLevel.m_aOutlineScaleCurve |
◆ m_aTreeGroups
◆ m_bGenerate
| bool ForestGeneratorLevel.m_bGenerate |
◆ m_eType
| SCR_EForestGeneratorLevelType ForestGeneratorLevel.m_eType |
◆ m_fDensity
| float ForestGeneratorLevel.m_fDensity |
◆ m_fOutlineScaleCurveDistance
| float ForestGeneratorLevel.m_fOutlineScaleCurveDistance |
◆ SCALE_CURVE_MAX_VALUE
| const float ForestGeneratorLevel.SCALE_CURVE_MAX_VALUE = 1 |
|
static |
◆ SCALE_CURVE_MIN_VALUE
| const float ForestGeneratorLevel.SCALE_CURVE_MIN_VALUE = 0 |
|
static |
The documentation for this interface was generated from the following file:
- Game/Generators/ForestGenerator/ForestGeneratorLevels.c