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override void | OnUpdate (ESystemPoint point) |
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override void | OnDiag (float timeSlice) |
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◆ OnDiag()
override void GadgetManagersSystem.OnDiag |
( |
float |
timeSlice | ) |
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protected |
◆ OnUpdate()
override void GadgetManagersSystem.OnUpdate |
( |
ESystemPoint |
point | ) |
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protected |
◆ Register()
- Parameters
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component | must not be null |
◆ Unregister()
◆ m_bUpdating
bool GadgetManagersSystem.m_bUpdating = false |
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protected |
◆ m_Components
◆ m_DeletedComponents
The documentation for this interface was generated from the following file:
- Game/Systems/GadgetManagersSystem.c