Arma Reforger Script API
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GadgetManagersSystem Interface Reference
Inheritance diagram for GadgetManagersSystem:
GameSystem

Public Member Functions

void Register (SCR_GadgetManagerComponent component)
 
void Unregister (SCR_GadgetManagerComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

bool m_bUpdating = false
 
ref array< SCR_GadgetManagerComponentm_Components = {}
 
ref array< SCR_GadgetManagerComponentm_DeletedComponents = {}
 

Member Function Documentation

◆ InitInfo()

static override void GadgetManagersSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void GadgetManagersSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void GadgetManagersSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void GadgetManagersSystem.Register ( SCR_GadgetManagerComponent component)
Parameters
componentmust not be null

◆ Unregister()

void GadgetManagersSystem.Unregister ( SCR_GadgetManagerComponent component)

Member Data Documentation

◆ m_bUpdating

bool GadgetManagersSystem.m_bUpdating = false
protected

◆ m_Components

ref array<SCR_GadgetManagerComponent> GadgetManagersSystem.m_Components = {}
protected

◆ m_DeletedComponents

ref array<SCR_GadgetManagerComponent> GadgetManagersSystem.m_DeletedComponents = {}
protected

The documentation for this interface was generated from the following file: