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| IEntitySource | CreateEntity (WorldEditorAPI api, string entityName, int layerID, vector pos, vector dir) |
| | Create entity from prefab.
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| |
◆ CreateEntity()
| IEntitySource GameModeSetupConfigEntry.CreateEntity |
( |
WorldEditorAPI | api, |
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|
string | entityName, |
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|
int | layerID, |
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|
vector | pos, |
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|
vector | dir ) |
Create entity from prefab.
Can be overridden by inherited classes.
- Parameters
-
| [in] | api | World Editor API |
| [in] | entityName | Name of created entity |
| [in] | layerID | ID of World Editor layer in which the entity should be created |
| [in] | pos | Position of created entity |
| [in] | dir | Direction vector (not angles!) of created entity |
- Returns
- Created entity
◆ m_Comment
| string GameModeSetupConfigEntry.m_Comment |
◆ m_Prefab
| ResourceName GameModeSetupConfigEntry.m_Prefab |
◆ m_Type
| TypeName GameModeSetupConfigEntry.m_Type |
The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/GameModeSetup/GameModeSetupConfig.c