Arma Reforger Script API
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HandleUpdateVONControllersSystem Interface Reference
Inheritance diagram for HandleUpdateVONControllersSystem:
GameSystem

Public Member Functions

void Register (SCR_VONController component)
 
void Unregister (SCR_VONController component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnUpdate (ESystemPoint point)
 
override void OnDiag (float timeSlice)
 

Protected Attributes

ref array< SCR_VONControllerm_Components = {}
 

Member Function Documentation

◆ InitInfo()

static override void HandleUpdateVONControllersSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnDiag()

override void HandleUpdateVONControllersSystem.OnDiag ( float timeSlice)
protected

◆ OnUpdate()

override void HandleUpdateVONControllersSystem.OnUpdate ( ESystemPoint point)
protected

◆ Register()

void HandleUpdateVONControllersSystem.Register ( SCR_VONController component)

◆ Unregister()

void HandleUpdateVONControllersSystem.Unregister ( SCR_VONController component)

Member Data Documentation

◆ m_Components

ref array<SCR_VONController> HandleUpdateVONControllersSystem.m_Components = {}
protected

The documentation for this interface was generated from the following file: