◆ GetDetail()
proto external int MapDrawingProps.GetDetail |
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◆ GetInteriorColor()
proto ref Color MapDrawingProps.GetInteriorColor |
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◆ GetOutlineColor()
proto ref Color MapDrawingProps.GetOutlineColor |
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◆ GetOutlineWidth()
proto external float MapDrawingProps.GetOutlineWidth |
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◆ IsHollow()
proto external bool MapDrawingProps.IsHollow |
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◆ IsVisible()
proto external bool MapDrawingProps.IsVisible |
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◆ SetDetail()
proto external void MapDrawingProps.SetDetail |
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int |
iDetail | ) |
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◆ SetHollow()
proto external void MapDrawingProps.SetHollow |
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bool |
hollow | ) |
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◆ SetInteriorColor()
proto external void MapDrawingProps.SetInteriorColor |
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notnull Color |
interiorColor | ) |
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◆ SetOutlineColor()
proto external void MapDrawingProps.SetOutlineColor |
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notnull Color |
outsideColor | ) |
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◆ SetOutlineType()
proto external void MapDrawingProps.SetOutlineType |
( |
EMapLineType |
type | ) |
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◆ SetOutlineWidth()
proto external void MapDrawingProps.SetOutlineWidth |
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float |
outlineWidth | ) |
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◆ SetShapeType()
◆ SetVisible()
proto external void MapDrawingProps.SetVisible |
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bool |
visibility | ) |
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The documentation for this interface was generated from the following file:
- Game/generated/Map/MapDrawingProps.c