◆ GetHeaderResourceName()
| proto external ResourceName MissionHeader.GetHeaderResourceName |
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Returns the resource name of the mission.
◆ GetWorldPath()
| proto external string MissionHeader.GetWorldPath |
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Returns the path to the world file.
◆ GetWorldResourceName()
| proto external ResourceName MissionHeader.GetWorldResourceName |
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Returns the path to the world file.
◆ GetWorldSystemsConfig()
| proto external ResourceName MissionHeader.GetWorldSystemsConfig |
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Returns the resource name of the used system configuration.
◆ ReadMissionHeader()
| static proto ref MissionHeader MissionHeader.ReadMissionHeader |
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string | path | ) |
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static |
Reads mission header object from given file.
The documentation for this interface was generated from the following file:
- Game/generated/Mission/MissionHeader.c