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proto external void | Play (string musicName) |
| 'Forces' a sound to play without taking into account the automated evaluation process
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proto external void | Stop (string musicName) |
| Stops either a specific Music that is playing by name OR stops whatever is currently playing (when the string is empty)
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proto external void | MuteCategory (MusicCategory musicCategory, bool mute, bool stopNow) |
| (Un)Mutes a category locally. Does not influence any categories muted from server side
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proto external void | RequestServerMuteCategory (MusicCategory musicCategory, bool mute) |
| Requests server (from any client) to mute a category on the server, this muted category is seperated from your own (locally) muted categories.
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proto external bool | ServerIsCategoryMuted (MusicCategory musicCategory) |
| Checks whether a given category is muted by the server (game master)
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proto external void | SetManagerSignals () |
| Sets default used MusicManager signals.
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proto external int | GetSignalIndex (string name) |
| Get index for signal name. Return -1 if signal not found.
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proto external void | SetSignalValue (int index, float value) |
| Set signal value by 'index'. Index is obtained by GetSignalIndex method.
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proto external void | SetSignalValueStr (string signal, float value) |
| Set signal value by signal name.
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◆ GetSignalIndex()
proto external int MusicManager.GetSignalIndex |
( |
string |
name | ) |
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Get index for signal name. Return -1 if signal not found.
◆ MuteCategory()
proto external void MusicManager.MuteCategory |
( |
MusicCategory |
musicCategory, |
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bool |
mute, |
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bool |
stopNow |
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) |
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(Un)Mutes a category locally. Does not influence any categories muted from server side
◆ Play()
proto external void MusicManager.Play |
( |
string |
musicName | ) |
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'Forces' a sound to play without taking into account the automated evaluation process
◆ RequestServerMuteCategory()
proto external void MusicManager.RequestServerMuteCategory |
( |
MusicCategory |
musicCategory, |
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bool |
mute |
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) |
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Requests server (from any client) to mute a category on the server, this muted category is seperated from your own (locally) muted categories.
◆ ServerIsCategoryMuted()
proto external bool MusicManager.ServerIsCategoryMuted |
( |
MusicCategory |
musicCategory | ) |
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Checks whether a given category is muted by the server (game master)
◆ SetManagerSignals()
proto external void MusicManager.SetManagerSignals |
( |
| ) |
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◆ SetSignalValue()
proto external void MusicManager.SetSignalValue |
( |
int |
index, |
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float |
value |
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) |
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Set signal value by 'index'. Index is obtained by GetSignalIndex method.
◆ SetSignalValueStr()
proto external void MusicManager.SetSignalValueStr |
( |
string |
signal, |
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float |
value |
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) |
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Set signal value by signal name.
◆ Stop()
proto external void MusicManager.Stop |
( |
string |
musicName | ) |
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Stops either a specific Music that is playing by name OR stops whatever is currently playing (when the string is empty)
The documentation for this interface was generated from the following file:
- Game/generated/Entities/MusicManager.c