TODO: When systems can be replicated, just move overything from SCR_NotificationsComponent.
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static override void | InitInfo (WorldSystemInfo outInfo) |
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override void | OnUpdate (ESystemPoint point) |
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override void | OnDiag (float timeSlice) |
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TODO: When systems can be replicated, just move overything from SCR_NotificationsComponent.
◆ InitInfo()
static override void NotificationsSystem.InitInfo |
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WorldSystemInfo | outInfo | ) |
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◆ OnDiag()
override void NotificationsSystem.OnDiag |
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float | timeSlice | ) |
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◆ OnUpdate()
override void NotificationsSystem.OnUpdate |
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ESystemPoint | point | ) |
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protected |
◆ Register()
◆ Unregister()
◆ m_bUpdating
bool NotificationsSystem.m_bUpdating = false |
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protected |
◆ m_Components
◆ m_DeletedComponents
The documentation for this interface was generated from the following file:
- Game/Systems/NotificationsSystem.c