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| proto external float | GetTime () |
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| proto void | GetAmbientLV (out float outDirectLV, out float outAmbientLV, out float outTotalAmbientLv) |
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| proto external void | RequestUpdateAllTargetsFactions () |
| | Iterates all registered PerceptionComponents and requests update of faction friendliness.
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◆ GetAmbientLV()
| proto void PerceptionManager.GetAmbientLV |
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out float | outDirectLV, |
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out float | outAmbientLV, |
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out float | outTotalAmbientLv ) |
◆ GetTime()
| proto external float PerceptionManager.GetTime |
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◆ RequestUpdateAllTargetsFactions()
| proto external void PerceptionManager.RequestUpdateAllTargetsFactions |
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Iterates all registered PerceptionComponents and requests update of faction friendliness.
DoCheckIfFactionFriendly will be called for faction of all targets at the next update of all PerceptionComponents. This is a heavy operation and should not be performed often.
The documentation for this interface was generated from the following file:
- Game/generated/Perception/PerceptionManager.c