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proto external float | GetTime () |
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proto void | GetAmbientLV (out float outDirectLV, out float outAmbientLV, out float outTotalAmbientLv) |
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proto external void | RequestUpdateAllTargetsFactions () |
| Iterates all registered PerceptionComponents and requests update of faction friendliness.
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◆ GetAmbientLV()
proto void PerceptionManager.GetAmbientLV |
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out float |
outDirectLV, |
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out float |
outAmbientLV, |
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out float |
outTotalAmbientLv |
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) |
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◆ GetTime()
proto external float PerceptionManager.GetTime |
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◆ RequestUpdateAllTargetsFactions()
proto external void PerceptionManager.RequestUpdateAllTargetsFactions |
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Iterates all registered PerceptionComponents and requests update of faction friendliness.
DoCheckIfFactionFriendly will be called for faction of all targets at the next update of all PerceptionComponents. This is a heavy operation and should not be performed often.
The documentation for this interface was generated from the following file:
- Game/generated/Perception/PerceptionManager.c